River, forest, and a shrine with swirling teal energy

Grottos

Hidden trials, Spirit Orbs, and Korok secrets on the expedition map.

What Are Grottos?

Spirit Orbs, trials, and map discoveries during exploration

Grottos are special locations you can find while exploring. When a grotto outcome is rolled, you choose Open (cleanse and run the trial) or Mark on map (skip for now and record it for later).

Each map quadrant holds at most one grotto. A map square can hold up to two grottos total (across its quadrants). The party gets one major find per expedition — grotto, ruins, monster camp, or relic — and further rolls of those outcomes are rerolled.

Until a trial is cleared or failed (Target Practice only), you cannot use /explore roll or /explore move in that quadrant. Clearing a grotto awards 1 Spirit Orb per party member, restores the party pool to full, cleanses blight from all party members, and roots seal the grotto forever.

At a glance

  • Find/explore roll can land on Grotto (~1% per roll)
  • ChoiceOpen (cleanse now) or Mark on map (revisit later, no cost)
  • Cleanse1 Goddess Plume (expedition loadout) + 1 stamina 🟩 (party pool)
  • TrialsBlessing · Target Practice · Puzzle · Maze · Test of Power (equal roll weights)
  • Reward1 Spirit Orb per member on clear (+ optional maze chest loot)
  • Travel/explore grotto travel to a known grotto elsewhere · 1 stamina 🟩 (party pool)
  • PinReport to town hall on the expedition page before roll/move or grotto commands when required
  • Blockno roll/move in this quadrant while a trial is active

Finding a Grotto

Roll outcome · Open vs Mark on map

When exploring, /explore roll can give the outcome Grotto. Tinglebot then shows Open and Mark on map buttons.

  • Opencleanse the grotto (1 Goddess Plume + 1 stamina 🟩), roll a trial type, and begin. You must complete the trial (or fail Target Practice) before using /explore roll or /explore move in that quadrant again.
  • Mark on mapno cost. The grotto is recorded as a discovery so you can revisit later with /explore discovery (or /explore grotto travel once it exists at that location).

Step-by-step

  1. Roll a grotto

    On your turn, /explore roll can give the Grotto outcome. Tinglebot shows Open and Mark on map buttons.

  2. Open or mark

    Open — cleanse (1 Plume + 1 stamina), roll a trial type, and begin. Mark on map — no cost; the grotto is saved as a discovery for later.

  3. Run the trial

    Use /explore grotto continue and the trial subcommands. Finish or fail (Target Practice) before rolling or moving in this quadrant.

  4. Collect and leave

    On clear, everyone gets a Spirit Orb 💫. Use /explore roll to leave the grotto and keep exploring.

Cleansing a Grotto

Goddess Plume · stamina · trial roll

  • Cost1 Goddess Plume (from someone's expedition loadout) + 1 stamina 🟩 (party pool · struggle allowed)
  • Who paysthe Plume is taken from whichever party member has one in loadout; stamina comes from the shared pool
  • Resultthe grotto is unsealed and gets a random name (e.g. *Taunhiy Grotto*). A trial type is rolled once: Blessing, Target Practice, Puzzle, Test of Power, or Maze (equal weights)
  • Marked earlierrevisit the quadrant and cleanse via /explore discovery (same cost)

Grotto States

Sealed · Cleansed · Cleared · Failed

  • Sealed (uncleansed)grotto exists on the map but has not been opened this expedition (or was only Mark on map). Cleansing (1 Plume + 1 stamina 🟩) unseals it and rolls the trial type.
  • Cleansed (unsealed)trial in progress or incomplete. Use grotto subcommands (continue, targetpractice, puzzle, maze) or revisit later · no second Plume needed.
  • Clearedtrial finished successfully. Roots seal the grotto; Spirit Orbs awarded; party pool restored and blight cleansed. Use /explore roll to leave and continue exploring.
  • Failed (Target Practice only)one bad roll ended the trial. No orbs this run; grotto stays open for a future expedition via /explore discovery (no extra Plume).

Returning to Grottos

Same quadrant · travel to another square

Same quadrant — use /explore discovery and pick the grotto from the list. If still sealed, cleanse (1 Plume + 1 stamina 🟩) and run the trial. If already cleansed (failed Target Practice, incomplete maze, etc.), go straight to the trial with /explore grotto continue — no second cleanse.

Different square or quadrant — use /explore grotto travel with the location (e.g. H8 Q3). Costs 1 stamina 🟩 from the party pool, then cleanse or continue as above.

Dashboard & Map Pins

Expedition page · Report to town hall

Grotto discoveries appear on your expedition page in the Report to town hall block. Pin them so they stay on the map when you leave the square and show up on the community map.

  • Who can pinlogged-in party members only · click Place on map, then click inside the highlighted quadrant
  • When requiredTinglebot blocks exploration commands (including grotto trials) while unpinned discoveries remain in your current quadrant
  • Grotto labelsunnamed finds show as *Grotto* or *Grotto #2*; cleansed grottos show their rolled name (e.g. *Taunhiy Grotto*)
  • Progress logthe expedition page color-codes grotto outcomes (Target Practice, Puzzle, Maze, blessing, Test of Power) so you can track trial state
  • After expedition endsyou can still pin discoveries that were logged but never placed

Trial Types

Five possible trials when a grotto is cleansed — equal roll weights

Until the trial is cleared or failed (Target Practice), you cannot use /explore roll or /explore move in that quadrant. Tinglebot will tell you to finish the grotto first.

Blessing

No combat or puzzle — the grotto simply blesses the party.

1 Spirit Orb per member · instant clear · party pool restored · blight cleansed

Target Practice

Balloons left behind for aim practice — 3 hits win, one bad roll ends the trial.

1 Spirit Orb per member on clear · retry on a future run if you fail

Puzzle

Ancient dwellers left a riddle. Submit items from any party inventory that fit the clue.

1 Spirit Orb per member when the offering is correct

Maze

A dark labyrinth — move together, watch for traps, chests, and Scrying walls.

1 Spirit Orb per member at exit (+ optional chest loot) · Lens of Truth can bypass

Test of Power

A boss fight awaits — defeat the monster via /raid to clear the grotto.

1 Spirit Orb per member · no retreat from this raid

Trial Details

Commands, costs, and mechanics per trial type

Target Practice

Command

/explore grotto targetpractice id:[ID] charactername:[OC] grotto:[name]

  • Cost1 stamina 🟩 per shot (party pool · struggle allowed)
  • Turn orderon a hit, turn passes to the next party member; on a miss, the same shooter tries again
  • Roll bandsPhase 1: ~15% instant fail · ~25% miss · remainder hit · Phase 2 (after 2 hits): ~22% fail · ~33% miss
  • Failtrial ends immediately · no Spirit Orbs · use /explore roll to leave · cannot retry this grotto this expedition · revisit later via /explore discovery on a future run (no second Plume)
  • Missno progress · some miss outcomes deal 1 heart to the party pool
  • Success+1 hit · 3 hits clears the grotto · everyone gets 1 Spirit Orb · party pool restored to full
  • Gear & jobsbow/slingshot, Hunter / Scout, and weapon quality slightly reduce fail and miss chance

Puzzle

Command

/explore grotto puzzle id:[ID] charactername:[OC] grotto:[name] items:[optional]

  • Cluerun the command without items to read the puzzle flavor and what kind of offering is needed
  • Submitrun again with items (one or more from any party member's inventory — not loadout-only)
  • CheckTinglebot validates the offering automatically when you submit
  • Correctitems consumed · 1 Spirit Orb per member · grotto cleared
  • Wrongitems are not taken · up to 3 attempts total · grotto stays open
  • Out of attemptsuse /explore grotto continue to reset 3 tries (same expedition), /explore roll to leave the square and return later (attempts refresh on re-entry), or /explore grotto leave

Maze

Command

/explore grotto maze id:[ID] charactername:[OC] grotto:[name] action:[north|east|south|west|wall]

  • MoveNorth / East / South / West — one cell; walls block movement
  • Song of Scryingaction wall while on a Scrying wall cell · random outcome (shortcut, pit trap, raid, nothing, etc.) · Entertainer job raises success chance (75% vs 50% base)
  • Startwhere the party enters · Exit — reaching it clears the grotto (1 Spirit Orb each · party pool restored)
  • Chestfirst visit grants loot to each party member (Spirit Orb, Fairy, Star Fragment, Goddess Plume, or other items)
  • Trapfirst trigger only · random hearts and/or stamina loss · same trap cannot fire twice
  • Scrying walluse wall action for a random roll; some outcomes move you or start a raid
  • Lens of Truthif anyone in the party has one in inventory, on first entry choose Bypass maze (immediate orbs, no chests) or Enter the maze normally
  • MapTinglebot posts a maze image with your position, visited cells, and legend (entrance, exit, chest, trap, wall, path)

Test of Power

Command

/explore grotto continue on your turn starts the raid · then fight via /raid with the given Raid ID

  • Flowafter cleansing, use /explore grotto continue on your turn to spawn a random tier 5+ boss and start the raid
  • No retreat/explore retreat is blocked; you must defeat the monster to clear the grotto
  • Reward1 Spirit Orb per member when the raid is won · party pool restored · blight cleansed · expedition continues after the fight

Grotto Commands

/explore discovery and /explore grotto subcommands

/explore discovery

Revisit a grotto or monster camp in your current quadrant.

Discovery exists here · unpinned discoveries in this quadrant must be placed on the expedition page first.

Command

/explore discovery id:[Expedition ID] charactername:[OC] discovery:[key]

  • Sealed grottocleanse (1 Plume + 1 stamina 🟩) then enter the trial
  • Uncleansed → cleansedif already open (failed Target Practice, incomplete maze, etc.), go straight to trial commands · no second Plume
  • Pin firstTinglebot blocks roll, move, camp, items, secure, end, and grotto commands until grottos (and other discoveries) are pinned via Report to town hall

/explore grotto continue

Enter or re-enter the grotto at its current trial state.

Grotto is cleansed · trial not cleared (or puzzle attempts reset).

Command

/explore grotto continue id:[ID] charactername:[OC] grotto:[name]

  • First entry after cleanse · resume maze position · refresh puzzle attempts when eligible

/explore grotto targetpractice

Take your shot in a Target Practice trial.

Command

/explore grotto targetpractice id:[ID] charactername:[OC] grotto:[name]

  • 1 stamina 🟩 per use · 3 hits to clear

/explore grotto puzzle

View the puzzle clue (no items) or submit an offering (with items).

Command

/explore grotto puzzle id:[ID] charactername:[OC] grotto:[name] items:[optional]

/explore grotto maze

Move through the maze or use Song of Scrying at a wall.

Command

/explore grotto maze id:[ID] charactername:[OC] grotto:[name] action:[direction|wall]

  • Actionsnorth · east · south · west · wall (Scrying)

/explore grotto travel

Move the whole party to a known grotto at another square and quadrant.

Grotto exists there (marked or cleansed) · 1 stamina 🟩 from the party pool.

Command

/explore grotto travel id:[ID] charactername:[OC] location:[H8 Q3]

  • After arriving — cleanse if sealed, or /explore grotto continue if already cleansed

/explore grotto leave

Step out of an active grotto trial without clearing it (e.g. between puzzle attempts).

Trial in progress · grotto not cleared.

Command

/explore grotto leave id:[ID] charactername:[OC] grotto:[name]

Rules Recap

Map caps, dashboard pins, trial lock, and costs

On the map

How many grottos?

  • One per quadrant — at most one grotto discovery per map quadrant
  • Two per square — at most 2 grottos per map square; extra grotto rolls reroll
  • One find per run — one grotto, ruins, monster camp, or relic per expedition; further rolls of those reroll

Pin before you move

  • Report to town hall — on your expedition page, Place on map when prompted or before leaving the square
  • Labels — cleansed grottos show their name (e.g. *Taunhiy Grotto*); sealed finds show *Grotto* or *Grotto #2*
  • Unpinned = blocked — roll, move, camp, items, secure, end, and grotto commands wait until this quadrant's discoveries are pinned
  • Leaving the square — unpinned discoveries in the current square are lost on move

During a trial

Finish before you roll

  • Blocked/explore roll and /explore move here until the trial clears or Target Practice fails
  • Target Practice fail — trial ends for this run; you may roll/move again · grotto stays for a future visit
  • Test of Power/explore retreat is not allowed; defeat the boss to clear

What it costs

  • Cleanse (Open)1 Goddess Plume (loadout) + 1 stamina 🟩
  • Mark on map — free · no Plume until you open it later
  • Grotto travel1 stamina 🟩 (struggle allowed)
  • Target Practice1 stamina 🟩 per shot

Troubleshooting

Common grotto blockers and fixes

Bot says set a pin on the map first

Open your expedition page, use Report to town hallPlace on map, and click inside the highlighted quadrant before rolling, moving, or using grotto commands.

Bot says finish the grotto first

Complete the trial, fail Target Practice, or use /explore grotto leave where allowed before /explore roll or /explore move in that quadrant.

Can't cleanse — no Goddess Plume

Someone must have a Goddess Plume in their expedition loadout (not regular inventory). Pack one before the run or revisit after restocking.

Grotto roll became something else

Your square may already have 2 grottos, you may have used your one find this expedition, or the square hit the special-discovery cap. Check /explore progress and the map.

Target Practice failed — can we retry?

Not this expedition for that grotto. Use /explore roll to leave. On a future run, /explore discovery at that location — no second Plume.

Puzzle wrong offering — lost our items?

Wrong guesses do not consume items. You have up to 3 attempts. After 3 wrongs, use /explore grotto continue or leave and return later to refresh attempts.

Test of Power — retreat blocked

Grotto raids disallow /explore retreat. Defeat the boss via /raid to clear the grotto and earn Spirit Orbs.