Blessing
No combat or puzzle — the grotto simply blesses the party.
1 Spirit Orb per member · instant clear · party pool restored · blight cleansed

Hidden trials, Spirit Orbs, and Korok secrets on the expedition map.
Spirit Orbs, trials, and map discoveries during exploration
Grottos are special locations you can find while exploring. When a grotto outcome is rolled, you choose Open (cleanse and run the trial) or Mark on map (skip for now and record it for later).
Each map quadrant holds at most one grotto. A map square can hold up to two grottos total (across its quadrants). The party gets one major find per expedition — grotto, ruins, monster camp, or relic — and further rolls of those outcomes are rerolled.
Until a trial is cleared or failed (Target Practice only), you cannot use /explore roll or /explore move in that quadrant. Clearing a grotto awards 1 Spirit Orb per party member, restores the party pool to full, cleanses blight from all party members, and roots seal the grotto forever.
At a glance
/explore roll can land on Grotto (~1% per roll)/explore grotto travel to a known grotto elsewhere · 1 stamina 🟩 (party pool)Roll outcome · Open vs Mark on map
When exploring, /explore roll can give the outcome Grotto. Tinglebot then shows Open and Mark on map buttons.
/explore roll or /explore move in that quadrant again./explore discovery (or /explore grotto travel once it exists at that location).Step-by-step
On your turn, /explore roll can give the Grotto outcome. Tinglebot shows Open and Mark on map buttons.
Open — cleanse (1 Plume + 1 stamina), roll a trial type, and begin. Mark on map — no cost; the grotto is saved as a discovery for later.
Use /explore grotto continue and the trial subcommands. Finish or fail (Target Practice) before rolling or moving in this quadrant.
On clear, everyone gets a Spirit Orb 💫. Use /explore roll to leave the grotto and keep exploring.
Goddess Plume · stamina · trial roll
/explore discovery (same cost)Sealed · Cleansed · Cleared · Failed
continue, targetpractice, puzzle, maze) or revisit later · no second Plume needed./explore roll to leave and continue exploring./explore discovery (no extra Plume).Same quadrant · travel to another square
Same quadrant — use /explore discovery and pick the grotto from the list. If still sealed, cleanse (1 Plume + 1 stamina 🟩) and run the trial. If already cleansed (failed Target Practice, incomplete maze, etc.), go straight to the trial with /explore grotto continue — no second cleanse.
Different square or quadrant — use /explore grotto travel with the location (e.g. H8 Q3). Costs 1 stamina 🟩 from the party pool, then cleanse or continue as above.
Expedition page · Report to town hall
Grotto discoveries appear on your expedition page in the Report to town hall block. Pin them so they stay on the map when you leave the square and show up on the community map.
Five possible trials when a grotto is cleansed — equal roll weights
Until the trial is cleared or failed (Target Practice), you cannot use /explore roll or /explore move in that quadrant. Tinglebot will tell you to finish the grotto first.
No combat or puzzle — the grotto simply blesses the party.
1 Spirit Orb per member · instant clear · party pool restored · blight cleansed
Balloons left behind for aim practice — 3 hits win, one bad roll ends the trial.
1 Spirit Orb per member on clear · retry on a future run if you fail
Ancient dwellers left a riddle. Submit items from any party inventory that fit the clue.
1 Spirit Orb per member when the offering is correct
A dark labyrinth — move together, watch for traps, chests, and Scrying walls.
1 Spirit Orb per member at exit (+ optional chest loot) · Lens of Truth can bypass
A boss fight awaits — defeat the monster via /raid to clear the grotto.
1 Spirit Orb per member · no retreat from this raid
Commands, costs, and mechanics per trial type
Command
/explore grotto targetpractice id:[ID] charactername:[OC] grotto:[name]
/explore roll to leave · cannot retry this grotto this expedition · revisit later via /explore discovery on a future run (no second Plume)Command
/explore grotto puzzle id:[ID] charactername:[OC] grotto:[name] items:[optional]
/explore grotto continue to reset 3 tries (same expedition), /explore roll to leave the square and return later (attempts refresh on re-entry), or /explore grotto leaveCommand
/explore grotto maze id:[ID] charactername:[OC] grotto:[name] action:[north|east|south|west|wall]
Command
/explore grotto continue on your turn starts the raid · then fight via /raid with the given Raid ID
/explore grotto continue on your turn to spawn a random tier 5+ boss and start the raid/explore retreat is blocked; you must defeat the monster to clear the grotto/explore discovery and /explore grotto subcommands
Revisit a grotto or monster camp in your current quadrant.
Discovery exists here · unpinned discoveries in this quadrant must be placed on the expedition page first.
Command
/explore discovery id:[Expedition ID] charactername:[OC] discovery:[key]
Enter or re-enter the grotto at its current trial state.
Grotto is cleansed · trial not cleared (or puzzle attempts reset).
Command
/explore grotto continue id:[ID] charactername:[OC] grotto:[name]
Take your shot in a Target Practice trial.
Command
/explore grotto targetpractice id:[ID] charactername:[OC] grotto:[name]
View the puzzle clue (no items) or submit an offering (with items).
Command
/explore grotto puzzle id:[ID] charactername:[OC] grotto:[name] items:[optional]
Move through the maze or use Song of Scrying at a wall.
Command
/explore grotto maze id:[ID] charactername:[OC] grotto:[name] action:[direction|wall]
Move the whole party to a known grotto at another square and quadrant.
Grotto exists there (marked or cleansed) · 1 stamina 🟩 from the party pool.
Command
/explore grotto travel id:[ID] charactername:[OC] location:[H8 Q3]
/explore grotto continue if already cleansedStep out of an active grotto trial without clearing it (e.g. between puzzle attempts).
Trial in progress · grotto not cleared.
Command
/explore grotto leave id:[ID] charactername:[OC] grotto:[name]
Map caps, dashboard pins, trial lock, and costs
/explore roll and /explore move here until the trial clears or Target Practice fails/explore retreat is not allowed; defeat the boss to clearCommon grotto blockers and fixes
Open your expedition page, use Report to town hall → Place on map, and click inside the highlighted quadrant before rolling, moving, or using grotto commands.
Complete the trial, fail Target Practice, or use /explore grotto leave where allowed before /explore roll or /explore move in that quadrant.
Someone must have a Goddess Plume in their expedition loadout (not regular inventory). Pack one before the run or revisit after restocking.
Your square may already have 2 grottos, you may have used your one find this expedition, or the square hit the special-discovery cap. Check /explore progress and the map.
Not this expedition for that grotto. Use /explore roll to leave. On a future run, /explore discovery at that location — no second Plume.
Wrong guesses do not consume items. You have up to 3 attempts. After 3 wrongs, use /explore grotto continue or leave and return later to refresh attempts.
Grotto raids disallow /explore retreat. Defeat the boss via /raid to clear the grotto and earn Spirit Orbs.