Unexplored
- Roll
- 2
- Move in
- 2
- Camp
- 2
Until Quadrant Explored! Moving in does not mark explored.

Dashboard expeditions, shared map progress, and
/explore commands.
Shared map expeditions — dashboard setup, Discord play
Parties leave their village to push the shared map forward — rolling for loot and events, fighting monsters, finding grottos and ruins, and optionally securing quadrants for cheaper travel later.
Start on the Explore dashboard (create → join → 3 items → start). Play out the run in Discord with /explore.
At a glance
id + characternameFive steps from dashboard to Discord
Create
Dashboard → pick Eldin / Lanayru / Faron → get Expedition ID (e.g. E593661).
Join
Share the link · each player joins one OC + 3 loadout items.
Start
Someone starts when ready · party spawns at region start (see table).
Explore
Expedition thread · take turns with /explore roll and other commands.
End
Return to start quadrant · any member runs /explore end.
Region start quadrants
| Region | Village | Start |
|---|---|---|
| Eldin | Rudania | H5 Q3 |
| Lanayru | Inariko | H8 Q2 |
| Faron | Vhintl | F10 Q4 |
Required fields and who acts when
E593661 (autocomplete: E593661 | Eldin | H8 Q2 → use part before |)Costs in stamina — unexplored, explored, secured
Only a roll outcome explored (or securing) updates map progress. Being in a quadrant clears fog on the dashboard but does not make it explored for costs.
Until Quadrant Explored! Moving in does not mark explored.
Unlocks Secure, Camp, Move. Camp heals up to 25% max hearts per member.
No rolls. Camp heals up to 50% max hearts. Locks unvisited grottos/ruins.
What to run and when the bot allows it
Your turn — roll one outcome for this quadrant.
Expedition started · your turn · no active grotto here · quadrant not secured (secured = no rolls).
Command
/explore roll id:[Expedition ID] charactername:[OC]
Move to an adjacent quadrant (2 / 1 / 0 stamina into unexplored / explored / secured).
Your turn · quadrant explored or secured · if explored, last outcome here must be explored (Quadrant Explored menu) · no active grotto.
Command
/explore move id:[Expedition ID] charactername:[OC] quadrant:[H8 Q3]
Pave the quadrant — 5 stamina + Wood + Eldin Ore from expedition loadouts.
Your turn · quadrant explored · materials in someone's loadout.
Command
/explore secure id:[Expedition ID] charactername:[OC]
Rest the party — random recovery up to caps (hearts: 25% / 50% per member max; stamina: 15% / 35% party max — unsecured / secured).
Your turn · explored or secured quadrant (some tiles are no-camp).
Command
/explore camp id:[Expedition ID] charactername:[OC]
Use your loadout item — adds hearts/stamina to the party pool. Chilly / Spicy / Electro elixirs grant hazard protection for the run.
Your turn (expedition, wave, or raid). Autocomplete must match your loadout.
Command
/explore item id:[Expedition ID] charactername:[OC] item:[loadout item]
Finish the run — split remaining pool, return unused loadout items.
At region start quadrant · any member · no turn check.
Command
/explore end id:[Expedition ID] charactername:[OC]
Flee a tier 5+ exploration raid — 1 stamina, 50% base (+5% per fail, cap 95%). Whole party escapes or stays.
During tier 5+ exploration raid only · not grotto Test of Power · not monster camp waves.
Command
/explore retreat id:[Expedition ID] charactername:[OC]
Return to a monster camp (starts a wave) or grotto in this quadrant.
Discovery exists here · uncleared grotto blocks camp revisit.
Command
/explore discovery id:[Expedition ID] charactername:[OC] discovery:[key]
Run an active grotto trial — finish before rolling or moving here.
Command
/explore grotto …
Subcommands
/explore grotto continue id:[ID] charactername:[OC] grotto:[name]Enter or continue trial/explore grotto targetpractice …1 stamina per shot · 3 hits win · ~15% fail roll ends trial/explore grotto puzzle …View clue or submit offering/explore grotto maze … action:[north|east|south|west|wall]Move · <strong>wall</strong> = Song of Scrying/explore grotto travel … location:[H8 Q3]Return to known grotto · 1 stamina (party pool)What a roll can produce
Tier ≤4 — resolved inline. Tier 5+ — exploration raid (/explore retreat).
Follow embed → next turn.
Roller gathers a region item.
Next turn.
Quadrant Explored! — marks map progress.
Camp · Secure · Roll · Move.
Revive/heal prompt.
Follow prompt.
Yes = 1 stamina · loot each member (tiny relic chance).
Current turn clicks Yes/No.
Added to finder's collection.
Decipher at Inariko Library.
Yes = 3 stamina · nested spawn (chest, camp, relic, blight, etc.).
Counts toward limits when accepted.
Unknown relic — appraise in Inariko.
Uses expedition discovery slot · one relic per character per run.
Instant 1–3 hearts + 1–2 stamina to party pool (not the /camp command).
Next turn.
Mark · Fight · Leave. Fight = wave for all members.
Mark/Fight count toward square cap · Leave does not.
Yes = 1 Goddess Plume + 1 stamina · trial type rolled.
/explore grotto subcommands until done.
Quick lookup — all values before struggle
| Action | Cost |
|---|---|
| Roll · unexplored | 2 stamina |
| Roll · explored | 1 stamina |
| Roll · secured | Not allowed |
| Move · into unexplored | 2 stamina |
| Move · into explored | 1 stamina |
| Move · into secured | 0 stamina |
| Secure | 5 stamina + Wood + Eldin Ore |
| Camp · unexplored / explored / secured | 2 / 1 / 0 stamina |
| Chest (Yes) | 1 stamina |
| Ruins (Yes) | 3 stamina |
| Grotto cleanse (Yes) | 1 Goddess Plume + 1 stamina |
| Retreat attempt | 1 stamina or heart |
| Grotto travel | 1 stamina (party pool) |
| Grotto target practice | 1 stamina per shot |
Discovery caps, shared pool, failure, and edge cases
Three turn trackers exist: expedition, wave, and raid. Combat takes priority.
Max 3 accepted specials · max 2 grottos.
One major find per run: grotto, ruins, monster camp, or relic.
One shared pool · zero hearts ends everything.
Home quadrant first, then end.
/explore endUnvisited grottos/ruins in a quadrant are lost after securing.
/explore secure7 days — dashboard blocks joining.
Do not count toward clearing a square.
Stacks on reveal and travel through blighted quadrants.
Recently cleared camps cannot be fought until the next Blood Moon.
Persistent map bonuses for future runs.
Quick fixes when the bot blocks you
Wait for the named current turn. Items also require your turn (wasteful heals are blocked without spending turn).
Camp or /explore item, or struggle (1 heart = 1 stamina).
Finish the grotto trial (or raid inside it) first.
Get Quadrant Explored! here first, or secure the quadrant. Clear the square if leaving.
Move to start: Eldin H5 Q3 · Lanayru H8 Q2 · Faron F10 Q4.
Need Wood + Eldin Ore in a loadout and 5 stamina.
7-day KO debuff — wait or get a boosted Healer.
Fight instead of resting. Secured camps are much safer.