Snowy mountains and firelit scenery on an expedition

Exploring

Dashboard expeditions, shared map progress, and /explore commands.

What Is Exploring?

Shared map expeditions — dashboard setup, Discord play

Parties leave their village to push the shared map forward — rolling for loot and events, fighting monsters, finding grottos and ruins, and optionally securing quadrants for cheaper travel later.

Start on the Explore dashboard (create → join → 3 items → start). Play out the run in Discord with /explore.

At a glance

  • Party1–4 characters · 3 loadout items each
  • Poolshared hearts & stamina during the run; split on end
  • Every commandneeds id + charactername
  • Turnsroll, move, secure, camp, item = your turn only
  • Struggle1 heart pays 1 missing stamina
  • Full KO7-day debuff · lose items · map progress this run undone

Getting Started

Five steps from dashboard to Discord

  1. Create

    Dashboard → pick Eldin / Lanayru / Faron → get Expedition ID (e.g. E593661).

  2. Join

    Share the link · each player joins one OC + 3 loadout items.

  3. Start

    Someone starts when ready · party spawns at region start (see table).

  4. Explore

    Expedition thread · take turns with /explore roll and other commands.

  5. End

    Return to start quadrant · any member runs /explore end.

Region start quadrants

RegionVillageStart
EldinRudaniaH5 Q3
LanayruInarikoH8 Q2
FaronVhintlF10 Q4

Expedition ID & Turns

Required fields and who acts when

  • ide.g. E593661 (autocomplete: E593661 | Eldin | H8 Q2 → use part before |)
  • characternameyour OC in this party
  • End / retreatexceptions to the turn rule (see Limits section)

Quadrant Status

Costs in stamina — unexplored, explored, secured

Only a roll outcome explored (or securing) updates map progress. Being in a quadrant clears fog on the dashboard but does not make it explored for costs.

Unexplored

Roll
2
Move in
2
Camp
2

Until Quadrant Explored! Moving in does not mark explored.

Explored

Roll
1
Move in
1
Camp
1

Unlocks Secure, Camp, Move. Camp heals up to 25% max hearts per member.

Secured

Roll
Move in
0
Camp
0

No rolls. Camp heals up to 50% max hearts. Locks unvisited grottos/ruins.

Commands

What to run and when the bot allows it

Core commands

/explore roll

Your turn — roll one outcome for this quadrant.

Expedition started · your turn · no active grotto here · quadrant not secured (secured = no rolls).

Command

/explore roll id:[Expedition ID] charactername:[OC]

  • Cost2 / 1 stamina (unexplored / explored)
  • Struggle1 heart = 1 stamina if short
  • Lucky find15% chance to refund roll + gain 1–2 stamina when rolling explored in an already-explored quadrant

/explore move

Move to an adjacent quadrant (2 / 1 / 0 stamina into unexplored / explored / secured).

Your turn · quadrant explored or secured · if explored, last outcome here must be explored (Quadrant Explored menu) · no active grotto.

Command

/explore move id:[Expedition ID] charactername:[OC] quadrant:[H8 Q3]

  • Square ruleclear all non-inaccessible quadrants in the square before leaving (exceptions: return to start, or re-enter a fully cleared square)
  • Blightmoving into blighted quadrants adds exposure again

/explore secure

Pave the quadrant — 5 stamina + Wood + Eldin Ore from expedition loadouts.

Your turn · quadrant explored · materials in someone's loadout.

Command

/explore secure id:[Expedition ID] charactername:[OC]

  • BundlesWood Bundle = 5 Wood · Eldin Ore Bundle = 5 Ore
  • Trade-offmove-in costs 0, but unvisited grottos/ruins here are locked out forever

/explore camp

Rest the party — random recovery up to caps (hearts: 25% / 50% per member max; stamina: 15% / 35% party max — unsecured / secured).

Your turn · explored or secured quadrant (some tiles are no-camp).

Command

/explore camp id:[Expedition ID] charactername:[OC]

  • Cost2 / 1 / 0 stamina by quadrant state (struggle with hearts at 0 stamina)
  • Risk25% monster interrupt (5% secured) + distance bonus; +15% if exhausted (cap 50%)
  • If attackedno rest; tier 5+ may start a raid

/explore item

Use your loadout item — adds hearts/stamina to the party pool. Chilly / Spicy / Electro elixirs grant hazard protection for the run.

Your turn (expedition, wave, or raid). Autocomplete must match your loadout.

Command

/explore item id:[Expedition ID] charactername:[OC] item:[loadout item]

  • Turnadvances expedition turn (or wave/raid turn in combat)
  • No wastefull pool = refused, turn not spent
  • Not healingpaving bundles only work via Secure

/explore end

Finish the run — split remaining pool, return unused loadout items.

At region start quadrant · any member · no turn check.

Command

/explore end id:[Expedition ID] charactername:[OC]

/explore retreat

Flee a tier 5+ exploration raid — 1 stamina, 50% base (+5% per fail, cap 95%). Whole party escapes or stays.

During tier 5+ exploration raid only · not grotto Test of Power · not monster camp waves.

Command

/explore retreat id:[Expedition ID] charactername:[OC]

Grottos & revisits

/explore discovery

Return to a monster camp (starts a wave) or grotto in this quadrant.

Discovery exists here · uncleared grotto blocks camp revisit.

Command

/explore discovery id:[Expedition ID] charactername:[OC] discovery:[key]

  • Uncleansed grotto1 Goddess Plume + 1 stamina to cleanse and begin trial

/explore grotto

Run an active grotto trial — finish before rolling or moving here.

Command

/explore grotto …

Subcommands

  • continue/explore grotto continue id:[ID] charactername:[OC] grotto:[name]Enter or continue trial
  • targetpractice/explore grotto targetpractice …1 stamina per shot · 3 hits win · ~15% fail roll ends trial
  • puzzle/explore grotto puzzle …View clue or submit offering
  • maze/explore grotto maze … action:[north|east|south|west|wall]Move · <strong>wall</strong> = Song of Scrying
  • travel/explore grotto travel … location:[H8 Q3]Return to known grotto · 1 stamina (party pool)

Roll Outcomes

What a roll can produce

Monster

Tier ≤4 — resolved inline. Tier 5+ — exploration raid (/explore retreat).

ThenFollow embed → next turn.

Item

Roller gathers a region item.

ThenNext turn.

Explored

Quadrant Explored! — marks map progress.

ThenCamp · Secure · Roll · Move.

Fairy

Revive/heal prompt.

ThenFollow prompt.

Chest

Yes = 1 stamina · loot each member (tiny relic chance).

ThenCurrent turn clicks Yes/No.

Old map

Added to finder's collection.

ThenDecipher at Inariko Library.

Ruins

Yes = 3 stamina · nested spawn (chest, camp, relic, blight, etc.).

ThenCounts toward limits when accepted.

Relic

Unknown relic — appraise in Inariko.

ThenUses expedition discovery slot · one relic per character per run.

Camp (safe space)

Instant 1–3 hearts + 1–2 stamina to party pool (not the /camp command).

ThenNext turn.

Monster camp

Mark · Fight · Leave. Fight = wave for all members.

ThenMark/Fight count toward square cap · Leave does not.

Grotto

Yes = 1 Goddess Plume + 1 stamina · trial type rolled.

Then/explore grotto subcommands until done.

Stamina Costs

Quick lookup — all values before struggle

ActionCost
Roll · unexplored2 stamina
Roll · explored1 stamina
Roll · securedNot allowed
Move · into unexplored2 stamina
Move · into explored1 stamina
Move · into secured0 stamina
Secure5 stamina + Wood + Eldin Ore
Camp · unexplored / explored / secured2 / 1 / 0 stamina
Chest (Yes)1 stamina
Ruins (Yes)3 stamina
Grotto cleanse (Yes)1 Goddess Plume + 1 stamina
Retreat attempt1 stamina or heart
Grotto travel1 stamina (party pool)
Grotto target practice1 stamina per shot

Limits, Pool & KO

Discovery caps, shared pool, failure, and edge cases

Turn order

Three turn trackers exist: expedition, wave, and raid. Combat takes priority.

  • Your turnroll, move, secure, camp, item
  • Any memberend (at start) · retreat (in tier 5+ raid)
  • Buttonscurrent-turn player clicks Yes/No and camp choices
  • Deferred turnschest, ruins, grotto, monster camp wait for your choice
  • Combat itemsadvance wave/raid turn, not expedition turn

Per square

Max 3 accepted specials · max 2 grottos.

  • Countscamp Mark/Fight · grotto Yes · ruins Yes
  • At 3special rolls reroll
  • At 1–2only 25% keep rate on new specials
  • Grotto cap2 per square, then grotto rolls reroll

Per expedition

One major find per run: grotto, ruins, monster camp, or relic.

  • Slot usedfurther grotto/ruins/camp rolls reroll
  • Relicshares the same slot · one party relic total
  • Per charactermax one relic found by that OC
  • Leave campdoes not use the slot

Pool & full KO

One shared pool · zero hearts ends everything.

  • Duringdamage/healing on totalHearts & totalStamina
  • On endeven split, capped per character; extras lost
  • KO0 hearts: fail, lose all items, reset this run's explored quadrants, 7-day debuff

Ending cleanly

Home quadrant first, then end.

  • StartH5 Q3 · H8 Q2 · F10 Q4
  • Any member/explore end
  • Keepsmap progress unlike KO

Also good to know

Secure before you pave

Unvisited grottos/ruins in a quadrant are lost after securing.

  • Finish discoveries firstthen /explore secure

KO debuff

7 days — dashboard blocks joining.

  • Blockedhealing/stamina items · healer services · expeditions
  • Clear earlyboosted Healer

Inaccessible tiles

Do not count toward clearing a square.

  • Cannot enteronly explorable quadrants must be cleared to leave the square

Blight exposure

Stacks on reveal and travel through blighted quadrants.

Cleared camps

Recently cleared camps cannot be fought until the next Blood Moon.

  • Mark / Leavestill OK · Fight — blocked until Blood Moon

Ruin rest spots

Persistent map bonuses for future runs.

  • Pin on dashboardwhen ruins yield a rest spot

Common Problems

Quick fixes when the bot blocks you

Not your turn

Wait for the named current turn. Items also require your turn (wasteful heals are blocked without spending turn).

Not enough stamina or hearts

Camp or /explore item, or struggle (1 heart = 1 stamina).

Grotto blocks roll / move

Finish the grotto trial (or raid inside it) first.

Move not available

Get Quadrant Explored! here first, or secure the quadrant. Clear the square if leaving.

Cannot end expedition

Move to start: Eldin H5 Q3 · Lanayru H8 Q2 · Faron F10 Q4.

Cannot secure

Need Wood + Eldin Ore in a loadout and 5 stamina.

Cannot join (dashboard)

7-day KO debuff — wait or get a boosted Healer.

Camp interrupted

Fight instead of resting. Secured camps are much safer.