A witch's potion shop — bottles and brews on the shelf

Witch's Workshop

Elixirs

Step into the Witch's workshop — lasting buffs, one-shot heals, and tiered potions from the mixer.

What Are Elixirs?

Witch-brewed potions for buffs and bursts

A witch's potion shop — bottles bubbling on the shelf

Witch's Workshop

Stir the mixer. Bottle the magic.

Only Witches brew elixirs. Everyone drinks them with `/item` in a village town hall or the community board. See commands and brewing for the full flow.

Elixirs are Witch-brewed potions for exploration, combat, travel, and survival. Brew with /crafting brew or the dashboard brew wizard; drink with /item (quantity 1). Your character holds one lasting buff at a time — one-shots apply instantly and clear any active lasting buff.

Quick reference

  • Use/item in a village town hall, community board, or threads under those channels
  • BrewWitch only: /crafting brew in your village town hall, or dashboard brew wizard (craft card still posts to town hall)
  • Buff slotone lasting buff at a time; a new lasting elixir replaces the old one
  • Kindslasting: Chilly, Spicy, Electro, Bright, Sticky, Mighty, Tough, Sneaky, Hasty · one-shot: Hearty, Fairy Tonic, Enduring, Energizing
  • TiersBasic / Mid / High from mixer score; autocomplete shows stacks like Mighty Elixir [Mid|m2]|mN = fairy mix-in hearts
  • Legacyrows without a saved Mid/High tier count as Basic
  • Debuffelixirs still work while debuffed (unlike most other /item uses)

Commands

Use, brew, and don't confuse with recipe crafting

/item

Town hall, community board, or threads

Drink elixirs from inventory. Pick the autocomplete line matching your stack (tier and |mN fairy hearts). Lasting buffs stay until spent in a matching activity; one-shots apply instantly.

Discord command

/item charactername:[OC] itemname:[Elixir stack from autocomplete] quantity:1

  • Replace buffa new lasting elixir removes the previous lasting buff first
  • Hearty / Enduringmay leave current hearts or stamina above max until damage or spend

/crafting brew

Village town hall

Witch exclusive (needs CRAFTING job perk). Pick the elixir line first, then critter (must match that elixir's effect family) → monster part → up to 3 optional extras (parts, same-family critters, and/or Fairy / Mock Fairy). Cancel before finish keeps ingredients and stamina.

Discord command

/crafting brew charactername:[OC] elixir:[Elixir name]

Examples

/crafting brew charactername:[OC] elixir:Chilly Elixir

  • Finishspends ingredients + stamina; bottle gets tier from mixer score
  • Chuchu Egg is not a mixer ingredient (pets / other uses)

Dashboard — Brew Elixirs

Dashboard (Community → Brew Elixirs)

Witch exclusive — same mixer rules as /crafting brew, without Discord select menus. Step through crittermonster part → up to 3 optional extras, then confirm. Ingredients and stamina are checked the same way; a craft card is posted to your OC's village town hall when the brew succeeds.

Dashboard

Brew Elixirs

  • Town-hall channel is not required on the dashboard (unlike the Discord command)

/crafting recipe

Fixed recipes for other crafting jobs. Witches use /crafting brew for elixirs — the bot will redirect if you try recipe on an elixir.

Discord command

/crafting recipe

Choosing What to Use

Match the elixir to the hazard or goal

Hazards & elements

  • WhenHeat, fire, hot places

    Chilly Elixir

    Fire/heat resistance

  • WhenCold, ice, frost

    Spicy Elixir

    Cold/ice resistance

  • WhenLightning, shock, storms

    Electro Elixir

    Electric resistance

  • WhenWater, wet enemies

    Sticky Elixir

    Water resistance + bonus item copies

  • WhenBlight rain, Gloom, infection

    Bright Elixir

    Blight resistance + grotto maze vision

Combat & travel

  • WhenHarder hits

    Mighty Elixir

    Attack boost

  • WhenLess damage taken

    Tough Elixir

    Defense boost

  • WhenStealth / flee

    Sneaky Elixir

    Gather, loot, travel

  • WhenFaster travel

    Hasty Elixir

    On foot only — half travel time (min 1 day); not spent on mount

Hearts & stamina (one-shot)

  • WhenTemp hearts above max

    Hearty Elixir

    Current hearts can exceed max briefly

  • WhenHeal up to a budget

    Fairy Tonic

    Never heals past max hearts

  • WhenTemp stamina chunks

    Enduring Elixir

    Current stamina can exceed max briefly

  • WhenStraight refill

    Energizing Elixir

    +5 / +7 / +9 chunks by tier

Lasting Buff Elixirs

Chilly, Spicy, Electro, Bright, Sticky, Mighty, Tough, Sneaky, Hasty

Occupy the buff slot after /item until spent in a matching activity. Mid = Basic × 1.15, High = Basic × 1.3 (rounded to 0.25) for resist and combat stats; Sticky duplicate ranges and Hasty charges use separate tier tables.

Chilly Elixir

Heat & fire resistance — spent in combat, loot, raids, and Help Wanted vs fire threats.

  • Resistance×1.5 at Basic on fire/heat
  • Spent whencombat, loot, raids, or Help Wanted vs fire element or Fire / Igneo / Meteo in the name
  • Exploringcounters hot quadrant hazards without spending the combat buff

Spicy Elixir

Cold & ice resistance.

  • Resistance×1.5 at Basic on cold/ice
  • Spent whencombat, loot, raids, or Help Wanted vs Ice in the name
  • Exploringcounters cold quadrant hazards without spending the combat buff

Electro Elixir

Electric resistance.

  • Resistance×1.5 at Basic on electric
  • Spent whencombat, loot, raids, or Help Wanted vs Electric in the name
  • Exploringcounters thunder quadrant hazards without spending the combat buff

Bright Elixir

Blight resistance — rain, exposure, and grotto mazes.

  • Resistance×1.5 at Basic on blight
  • Spent whenblight rain (loot, gather, travel, Help Wanted, raids); blight exposure on explore; Gloom Hands after raids
  • Grotto mazeshighest-tier Bright in party reveals 1 / 2 / 3 extra fog rings by tier (viewing does not consume)

Sticky Elixir

Water resistance plus duplicate loot when you earn items.

  • Water resistance×1.5 at Basic
  • Sticky bonusextra copies of the same item when you earn loot: +1–2 Basic, +3–4 Mid, +4–5 High (does not spend the buff)
  • Spent whentravel, or combat / Help Wanted / raids / loot vs Water in the name

Mighty Elixir

Attack boost for combat content.

  • Attack×1.5 at Basic (added to combat attack rolls)
  • Spent whencombat, Help Wanted, raids, loot

Tough Elixir

Defense boost when taking hits.

  • Defense×1.5 at Basic (added to combat defense rolls)
  • Spent whencombat, Help Wanted, raids, loot

Sneaky Elixir

Stealth and flee for quieter routes.

  • Stealth & flee+1 each at Basic
  • Spent whengather, loot, or travel

Hasty Elixir

Speeds up on-foot travel and helps exploration rolls.

  • Travel (on foot)time halved (minimum 1 day per leg)
  • On mountHasty does not apply and does not spend a charge (mount routes are already 1 day)
  • Charges1 / 2 / 3 travel charges per bottle (Basic / Mid / High); one charge spent when an on foot leg is actually shortened
  • Exploring×1.5 weight toward Quadrant explored for the roller who has Hasty active (does not spend a travel charge)

One-Shot Elixirs

Hearty, Fairy Tonic, Enduring, Energizing

Hearty and Enduring add temporary current only — you can briefly show e.g. 5/3 hearts until damage or stamina spend. 5 stamina chunks ≈ 1 wheel.

Hearty Elixir

Temporary extra hearts — buff slot frees immediately.

  • Bonusceil(maxHearts × M) − maxHearts, minimum +1; M = 1.2 / 1.4 / 1.7 (Basic / Mid / High)
  • Fairy mix-inheals up to max first, then tier bonus; pick matching |mN line
  • After /itemcurrent hearts can exceed max until you take damage

Fairy Tonic

Healing only — never overheals past max.

  • Heal budgetup to ½ / ¾ / full max hearts (Basic / Mid / High)
  • Fairy mix-inadds to heal budget on that stack
  • After /itembuff slot free; healing only

Enduring Elixir

Temporary stamina above max.

  • Bonusceil(maxStamina × M) − maxStamina; M = 1.25 / 1.45 / 1.7
  • After /itemcurrent stamina can exceed max until you spend stamina; buff slot free

Energizing Elixir

Direct stamina refill.

  • Restore+5 / +7 / +9 stamina chunks by tier, capped at max stamina
  • After /itemno lingering buff

Brewing

Mixer flow, tiers, and score math

  1. 1
    CritterMatches your elixir's effect family — chilly, mighty, and the rest
  2. 2
    Monster partNeutral filler or a thread element (fire, ice, electric, undead)
  3. 3
    ExtrasUp to 3 optional fillers; Fairy / Mock Fairy raise tier and hearts
  4. 4
    BottleSpend stamina, roll tier from mixer score, craft card to town hall
  • Mixer score(2 × maxRarity + meanRarity) / 3 plus synergy from on-theme extras; rounded 1–10Basic (1–3), Mid (4–6), High (7–10)
  • On-theme extrassame-family critter, or thread-element part on Chilly / Spicy / Electro / Bright; +0.45 each, capped at +1.35
  • Fairy / Mock Fairyoptional on any brew: +2 / +1 mix-in hearts, count as rarity ≥ 5 for tier math, stored as |mN on the row
  • Thread elementsChilly fire, Spicy ice, Electro electric, Bright undead (neutral parts always OK)
  • Previewbrew flow shows expected tier before you commit
  • Full critter and part lists — Ingredient Reference

Ingredient Reference

Critters by effect family, parts by element

Critters set the elixir family in step 1; monster parts set element in step 2. Fairy / Mock Fairy can also be dropped in as extras on any brew. Chuchu Egg is not a mixer ingredient.

Critters

Bright Elixir

Neutral or undead-element parts (anti-blight thread)

  • Blessed Butterfly
  • Deep Firefly
  • Starry Firefly

Chilly Elixir

Neutral or fire-element parts (anti-heat thread)

  • Cold Darner
  • Eldin Roller
  • Fireproof Lizard
  • Smotherwing Butterfly
  • Volcanic Ladybug
  • Winterwing Butterfly

Electro Elixir

Neutral or electric-element parts (anti-shock thread)

  • Electric Darner
  • Thunderwing Butterfly

Enduring Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Tireless Frog

Energizing Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Bright-Eyed Crab
  • Energetic Rhino Beetle
  • Faron Grasshopper
  • Golden Insect
  • Restless Cricket

Fairy Tonic

Neutral parts, or any fire / ice / electric / undead part as filler

  • Fairy
  • Mock Fairy

Hasty Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Hightail Lizard
  • Hot-Footed Frog
  • Lizard Tail
  • Sand Cicada

Hearty Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Hearty Blueshell Snail
  • Hearty Lizard

Mighty Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Bladed Rhino Beetle
  • Deku Hornet
  • Hornet Larvae
  • Razorclaw Crab
  • Sky Stag Beetle
  • Skyloft Mantis

Sneaky Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Fabled Butterfly
  • Sneaky River Snail
  • Sunset Firefly

Spicy Elixir

Neutral or ice-element parts (anti-cold thread)

  • Gerudo Dragonfly
  • Summerwing Butterfly
  • Warm Darner

Sticky Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Sticky Frog
  • Sticky Lizard

Tough Elixir

Neutral parts, or any fire / ice / electric / undead part as filler

  • Ironshell Crab
  • Lanayru Ant
  • Rugged Rhino Beetle
  • Woodland Rhino Beetle

Monster parts

Neutral parts

Valid on every elixir. For Mighty, Tough, Sneaky, Hasty, Hearty, Enduring, Energizing, Sticky, and Fairy Tonic they are the usual pick — fire / ice / electric / undead parts also work there as filler (see below).

  • Blin Bling
  • Bokoblin Fang
  • Bokoblin Guts
  • Bokoblin Horn
  • Chuchu Jelly
  • Golden Skull
  • Hinox Guts
  • Hinox Toenail
  • Hinox Tooth
  • Horriblin Claw
  • Horriblin Guts
  • Horriblin Horn
  • Keese Eyeball
  • Keese Wing
  • Lizalfos Horn
  • Lizalfos Tail
  • Lizalfos Talon
  • Lynel Guts
  • Lynel Hoof
  • Lynel Horn
  • Moblin Fang
  • Moblin Guts
  • Moblin Horn
  • Molduga Fin
  • Molduga Guts
  • Monster Claw
  • Monster Horn
  • Octo Balloon
  • Octorok Eyeball
  • Octorok Tentacle
  • Ornamental Skull
  • Rugged Horn
  • Serpent Fangs
  • Stal Skull

Fire-element parts

Thread element for Chilly Elixir — also accepted as filler on non-threaded elixirs (Enduring, Mighty, Hearty, Energizing, Hasty, Sneaky, Sticky, Tough, Fairy Tonic)

  • Fire Keese Wing
  • Red Chuchu Jelly
  • Red Lizalfos Tail

Ice-element parts

Thread element for Spicy Elixir (cold resistance) — also accepted as filler on non-threaded elixirs (Enduring, Mighty, Hearty, Energizing, Hasty, Sneaky, Sticky, Tough, Fairy Tonic)

  • Ice Keese Wing
  • Icy Lizalfos Tail
  • White Chuchu Jelly

Electric-element parts

Thread element for Electro Elixir — also accepted as filler on non-threaded elixirs (Enduring, Mighty, Hearty, Energizing, Hasty, Sneaky, Sticky, Tough, Fairy Tonic)

  • Electric Keese Wing
  • Yellow Chuchu Jelly
  • Yellow Lizalfos Tail

Undead-element parts

Thread element for Bright Elixir — also accepted as filler on non-threaded elixirs (Enduring, Mighty, Hearty, Energizing, Hasty, Sneaky, Sticky, Tough, Fairy Tonic)

  • Gibdo Bone
  • Gibdo Guts
  • Gibdo Wing
  • Poe Soul
  • Spider's Eye

Common Problems & Fixes

What the bot will tell you when something blocks elixir use

Elixirs can only be used one at a time (quantity)

Set quantity:1 on /item.

Witches make elixirs with /crafting brew, not /crafting recipe

Use /crafting brew and pick the elixir from autocomplete.

Discord brew menus are hard to browse

Use Brew Elixirs on the dashboard — same rules, scrollable ingredient lists, and a craft card still posts to your village town hall.

Wrong town hall / village for brewing

On Discord, run /crafting brew in your character's current village town hall (or voucher village for exclusive Witch work). On the dashboard, town-hall channel is not required.

Active buff blocks a new lasting elixir

Drinking a new lasting elixir replaces the old buff. One-shots can be used anytime but clear any active lasting buff when drunk.

Autocomplete stack doesn't match inventory

Pick the line matching tier (Basic / Mid / High) and |mN fairy hearts on your bottle. Legacy rows without tier count as Basic.

Elixir had no effect / buff consumed unexpectedly

Lasting buffs only spend when the activity matches (e.g. Chilly on fire threats, Sneaky on gather). Check the Choosing section and elixir detail for spend rules.