A magical potion shop in the Southern Swamp

Elixirs

Potions only Witches can brew — lasting buffs, one-shot heals, and tiered effects from the mixer.

What Are Elixirs?

Witch-brewed potions for buffs and bursts

Elixirs are potions that only characters with the Witch job can create, using /crafting brew in a village town hall. They grant exploration, combat, travel, and survival boons — but your character can only hold one active lasting buff at a time.

You can stock many bottles in inventory. Lasting buffs stay until the bot spends them in a matching activity. One-shots apply on /item with no lingering buff (though Hearty / Enduring may leave current hearts or stamina above max until you spend them). Note: drinking a one-shot clears any active lasting buff on that character.

  • Lasting buffsChilly, Spicy, Electro, Bright, Sticky, Mighty, Tough, Sneaky, Hasty
  • One-shotsHearty, Fairy Tonic, Enduring, Energizing (no lingering buff; clears any active lasting buff)
  • TiersBasic, Mid, High from mixer score; legacy unstored tiers count as Basic

Quick reference

  • Witch onlyelixirs are brewed with /crafting brew, not /crafting recipe
  • Town hallbrew in the matching village town hall (your character's current village, or voucher village for exclusive jobs)
  • One buff slotone lasting buff at a time; a new lasting elixir replaces the old one; one-shots can be drunk anytime but wipe an active lasting buff
  • Quantity 1elixirs must be used with /item quantity:1
  • TiersBasic, Mid, High from mixer score (1–3 / 4–6 / 7–10); autocomplete shows stacks like Mighty Elixir [Mid|m2]
  • Legacy rowsinventory without a saved Mid/High tier counts as Basic; [Legacy] may appear on old shop stock
  • Fairy mix-in|mN = bonus hearts brewed in; affects tier math and Hearty / Fairy Tonic on /item
  • Stamina chunkswhole numbers only; 5 chunks ≈ 1 wheel

Commands

Use, brew, and don't confuse with recipe crafting

/item

Drink elixirs from inventory. Pick the autocomplete line that matches your stack (tier and |mN fairy hearts). Lasting buffs occupy the buff slot until spent; one-shots apply instantly with no lingering buff.

Discord command

/item charactername:[OC] itemname:[Elixir stack from autocomplete] quantity:1

  • LastingChilly, Spicy, Electro, Bright, Sticky, Mighty, Tough, Sneaky, Hasty
  • One-shotHearty, Fairy Tonic, Enduring, Energizing (no lingering buff; clears any active lasting buff when used)
  • Replace buffa new lasting elixir removes the previous lasting buff first
  • Debuffelixirs still work while debuffed (unlike most other /item uses)

/crafting brew

Village town hall

Witch exclusive (needs CRAFTING job perk). Pick the elixir line first, then critter (must match that elixir's effect family) → monster part → up to 3 optional extras (parts, same-family critters, and/or Fairy / Mock Fairy). Cancel before finish keeps ingredients and stamina.

Discord command

/crafting brew charactername:[OC] elixir:[Elixir name]

Examples

/crafting brew charactername:[OC] elixir:Chilly Elixir

  • Finishspends ingredients + stamina; bottle gets tier from mixer score
  • Chuchu Jellycommon part; Chuchu Egg is not a mixer ingredient (pets / other uses)
  • Element partsthreaded families: Chilly fire, Spicy ice, Electro electric, Bright undead (neutral parts always allowed)

/crafting recipe

Fixed recipes for other crafting jobs. Witches use /crafting brew for elixirs — the bot will redirect if you try recipe on an elixir.

Discord command

/crafting recipe

Choosing What to Use

Match the elixir to the hazard or goal

When in doubt, check your upcoming activity — travel, loot, raid, explore, or weather — and pick the resistance or boost that the bot will actually consume there. Explore hot / cold / thunder hazards use Chilly / Spicy / Electro without spending those combat buffs.

Hazards & elements

  • Chilly ElixirHeat, fire, hot places
    Fire/heat resistance
  • Spicy ElixirCold, ice, frost
    Cold/ice resistance
  • Electro ElixirLightning, shock, storms
    Electric resistance
  • Sticky ElixirWater, wet enemies
    Water resistance + bonus item copies
  • Bright ElixirBlight rain, Gloom, infection
    Blight resistance + grotto maze vision

Combat & travel

  • Mighty ElixirHarder hits
    Attack boost
  • Tough ElixirLess damage taken
    Defense boost
  • Sneaky ElixirStealth / flee
    Gather, loot, travel
  • Hasty ElixirFaster travel
    Half travel time (min 1 day per leg)

Hearts & stamina (one-shot)

  • Hearty ElixirTemp hearts above max
    Current hearts can exceed max briefly
  • Fairy TonicHeal up to a budget
    Never heals past max hearts
  • Enduring ElixirTemp stamina chunks
    Current stamina can exceed max briefly
  • Energizing ElixirStraight refill
    +5 / +7 / +9 chunks by tier

Lasting Buff Elixirs

Chilly, Spicy, Electro, Bright, Sticky, Mighty, Tough, Sneaky, Hasty

These occupy your buff slot after /item until the bot spends them in a matching activity. Mid and High tiers multiply Basic effect numbers by ×1.15 and ×1.3 (e.g. ×1.5 resistance → ×1.725 / ×1.95). Sticky's duplicate-loot ranges are tier-based separately and do not spend the buff.

Each card lists what the elixir does, when the bot spends it, and any special rules.

Chilly Elixir

Heat & fire resistance — spent in combat, loot, raids, and Help Wanted vs fire threats.

  • Resistance×1.5 Basic; Mid ×1.725; High ×1.95 (Basic × 1.15 / 1.3)
  • Spent whencombat, loot, raids, or Help Wanted vs monsters with fire element or Fire / Igneo / Meteo in the name
  • Exploringactive Chilly on any party member, or Chilly used from the expedition loadout, counters hot quadrant hazards for the rest of the run (does not spend the combat buff)

Spicy Elixir

Cold & ice resistance.

  • Resistance×1.5 Basic; Mid ×1.725; High ×1.95
  • Spent whencombat, loot, raids, or Help Wanted vs monsters with Ice in the name
  • Exploringactive Spicy on any party member, or Spicy from the expedition loadout, counters cold quadrant hazards (does not spend the combat buff)

Electro Elixir

Electric resistance.

  • Resistance×1.5 Basic; Mid ×1.725; High ×1.95
  • Spent whencombat, loot, raids, or Help Wanted vs monsters with Electric in the name
  • Exploringactive Electro on any party member, or Electro from the expedition loadout, counters thunder quadrant hazards (does not spend the combat buff)

Bright Elixir

Blight resistance — rain, exposure, and grotto mazes.

  • Resistance×1.5 Basic; Mid ×1.725; High ×1.95
  • Spent whenblight rain during loot, gather, travel, Help Wanted, or raids; blight exposure on explore; Gloom Hands blight after raids
  • Grotto mazeshighest-tier Bright active on the party reveals 1 / 2 / 3 extra fog rings (Basic / Mid / High); viewing the maze does not consume Bright

Sticky Elixir

Water resistance plus duplicate loot when you earn items.

  • Water resistance×1.5 Basic; Mid ×1.725; High ×1.95
  • Sticky bonuswhile the buff is active, extra copies of the same item when you earn loot: +1–2 Basic, +3–4 Mid, +4–5 High (gather, loot, travel, explore, steal, Help Wanted — bonus does not spend the buff)
  • Spent whentravel (any trip), or combat / Help Wanted / raids / loot vs monsters with Water in the name

Mighty Elixir

Attack boost for combat content.

  • Attack×1.5 Basic; Mid ×1.725; High ×1.95 (added to combat attack rolls)
  • Spent whencombat, Help Wanted, raids, loot

Tough Elixir

Defense boost when taking hits.

  • Defense×1.5 Basic; Mid ×1.725; High ×1.95 (added to combat defense rolls)
  • Spent whencombat, Help Wanted, raids, loot

Sneaky Elixir

Stealth and flee for quieter routes.

  • Stealth & flee+1 each at Basic; Mid +1.15; High +1.3
  • Spent whengather, loot, or travel

Hasty Elixir

Speeds up travel and helps exploration rolls.

  • Traveltime halved (minimum 1 day per leg)
  • Charges1 / 2 / 3 travel charges per bottle (Basic / Mid / High); one charge spent when a leg is actually shortened
  • Exploring×1.5 weight toward Quadrant explored for the roller who has Hasty active (does not spend a travel charge)

One-Shot Elixirs

Hearty, Fairy Tonic, Enduring, Energizing

Current vs max stats: Most heals keep current at or below max. Hearty and Enduring add temporary current only — you can briefly show e.g. 5/3 hearts until damage or stamina spend catches up. Using any one-shot clears an active lasting buff on that character.

Instant effects — no lingering buff. Drinking one clears any active lasting buff on that character.

Hearty Elixir

Temporary extra hearts — buff slot frees immediately.

  • Bonusceil(maxHearts × M) − maxHearts, minimum +1; M = 1.2 / 1.4 / 1.7 (Basic / Mid / High)
  • Fairy mix-inheals up to max first, then tier bonus; pick matching |mN line
  • After /itemcurrent hearts can exceed max until you take damage

Fairy Tonic

Healing only — never overheals past max.

  • Heal budgetup to ½ / ¾ / full max hearts (Basic / Mid / High)
  • Fairy mix-inadds to heal budget on that stack
  • After /itembuff slot free; healing only

Enduring Elixir

Temporary stamina above max.

  • Bonusceil(maxStamina × M) − maxStamina; M = 1.25 / 1.45 / 1.7
  • After /itemcurrent stamina can exceed max until you spend stamina; buff slot free

Energizing Elixir

Direct stamina refill.

  • Restore+5 / +7 / +9 stamina chunks by tier, capped at max stamina
  • After /itemno lingering buff

Brewing & Ingredients

Mixer menus, tiers, and ingredient rules

Critters carry an effect family (chilly, mighty, …) that must match the elixir you chose. Monster parts carry an element — most families accept neutral parts; Chilly / Spicy / Electro / Bright also accept fire / ice / electric / undead parts (or neutral).

  • Mixer score(2 × maxRarity + meanRarity) / 3 plus synergy from on-theme extras; rounded 1–10Basic (1–3), Mid (4–6), High (7–10)
  • Rarityingredients are rarity 1–10; rarer picks raise the blend; Fairy / Mock Fairy count as at least rarity 5 for tier math
  • Fairy mix-inFairy +2 / Mock Fairy +1 hearts per extra used; stored as |mN on the inventory row
  • Extrasup to 3 optional neutral or thread-element parts, same-family critters, or fairies
  • Synergy+0.45 per matching extra, capped at +1.35 total
  • Thread elementsChilly accepts fire or neutral parts; Spicy ice; Electro electric; Bright undead (neutral always OK too)
  • Previewthe brew flow shows expected tier and effect lines before you commit
  • Item listsfull critter and monster-part tables in Ingredient Reference

Ingredient Reference

Which critters and monster parts work in the mixer

Mixer labels come from the item catalog: critters carry an effect family that decides which elixir you brew; monster parts carry an element that must match the elixir's thread (or be neutral). Rarer ingredients raise tier — see Brewing for score math.

Fairy and Mock Fairy can also be dropped in as optional extras on any brew (+2 / +1 hearts on the bottle). Chuchu Egg is not a mixer ingredient.

Critters — effect family → elixir

Pick the critter in step 1 of `/crafting brew`. Some catalog elixirs require a specific critter from their recipe line; otherwise any critter in that family works.

Bright Elixir

Neutral or undead-element parts

  • Blessed Butterfly
  • Deep Firefly
  • Starry Firefly

Chilly Elixir

Neutral or fire-element parts

  • Cold Darner
  • Eldin Roller
  • Fireproof Lizard
  • Smotherwing Butterfly
  • Volcanic Ladybug
  • Winterwing Butterfly

Electro Elixir

Neutral or electric-element parts

  • Electric Darner
  • Thunderwing Butterfly

Enduring Elixir

Neutral parts only

  • Tireless Frog

Energizing Elixir

Neutral parts only

  • Bright-Eyed Crab
  • Energetic Rhino Beetle
  • Faron Grasshopper
  • Golden Insect
  • Restless Cricket

Fairy Tonic

Neutral parts only

  • Fairy
  • Mock Fairy

Hasty Elixir

Neutral parts only

  • Hightail Lizard
  • Hot-Footed Frog
  • Lizard Tail
  • Sand Cicada

Hearty Elixir

Neutral parts only

  • Hearty Blueshell Snail
  • Hearty Lizard

Mighty Elixir

Neutral parts only

  • Bladed Rhino Beetle
  • Deku Hornet
  • Hornet Larvae
  • Razorclaw Crab
  • Sky Stag Beetle
  • Skyloft Mantis

Sneaky Elixir

Neutral parts only

  • Fabled Butterfly
  • Sneaky River Snail
  • Sunset Firefly

Spicy Elixir

Neutral or ice-element parts

  • Gerudo Dragonfly
  • Summerwing Butterfly
  • Warm Darner

Sticky Elixir

Neutral parts only

  • Sticky Frog
  • Sticky Lizard

Tough Elixir

Neutral parts only

  • Ironshell Crab
  • Lanayru Ant
  • Rugged Rhino Beetle
  • Woodland Rhino Beetle

Monster parts — element

Pick the part in step 2. Thread-element parts are listed first in the menu for Chilly, Spicy, Electro, and Bright brews; neutral parts work everywhere.

Neutral parts

Valid for every elixir — the only option for Mighty, Tough, Sneaky, Hasty, Hearty, Enduring, Energizing, Sticky, and Fairy Tonic

  • Blin Bling
  • Bokoblin Fang
  • Bokoblin Guts
  • Bokoblin Horn
  • Chuchu Jelly
  • Golden Skull
  • Hinox Guts
  • Hinox Toenail
  • Hinox Tooth
  • Horriblin Claw
  • Horriblin Guts
  • Horriblin Horn
  • Keese Eyeball
  • Keese Wing
  • Lizalfos Horn
  • Lizalfos Tail
  • Lizalfos Talon
  • Lynel Guts
  • Lynel Hoof
  • Lynel Horn
  • Moblin Fang
  • Moblin Guts
  • Moblin Horn
  • Molduga Fin
  • Molduga Guts
  • Monster Claw
  • Monster Horn
  • Octo Balloon
  • Octorok Eyeball
  • Octorok Tentacle
  • Ornamental Skull
  • Rugged Horn
  • Serpent Fangs
  • Stal Skull

Fire-element parts

Thread element for Chilly Elixir — also accepted as neutral on any other elixir

  • Fire Keese Wing
  • Red Chuchu Jelly
  • Red Lizalfos Tail

Ice-element parts

Thread element for Spicy Elixir — also accepted as neutral on any other elixir

  • Ice Keese Wing
  • Icy Lizalfos Tail
  • White Chuchu Jelly

Electric-element parts

Thread element for Electro Elixir — also accepted as neutral on any other elixir

  • Electric Keese Wing
  • Yellow Chuchu Jelly
  • Yellow Lizalfos Tail

Undead-element parts

Thread element for Bright Elixir — also accepted as neutral on any other elixir

  • Gibdo Bone
  • Gibdo Guts
  • Gibdo Wing
  • Poe Soul
  • Spider's Eye

Common Problems & Fixes

What the bot will tell you when something blocks elixir use

Elixirs can only be used one at a time (quantity)

Set quantity:1 on /item.

Witches make elixirs with /crafting brew, not /crafting recipe

Use /crafting brew and pick the elixir from autocomplete.

Wrong town hall / village for brewing

Run /crafting brew in your character's current village town hall (or voucher village for exclusive Witch work).

Active buff blocks a new lasting elixir

Drinking a new lasting elixir replaces the old buff. One-shots can be used anytime but clear any active lasting buff when drunk.

Autocomplete stack doesn't match inventory

Pick the line matching tier (Basic / Mid / High) and |mN fairy hearts on your bottle. Legacy rows without tier count as Basic.

Elixir had no effect / buff consumed unexpectedly

Lasting buffs only spend when the activity matches (e.g. Chilly on fire threats, Sneaky on gather). Check the Choosing section and elixir detail for spend rules.