The Master Sword resting in its pedestal

Items

Weapons, armor, materials, and consumables — how items work, what `/item` does, and how gear affects combat.

At a Glance

What items are, where to browse them, and how commands fit in

Items in Roots of the Wild come in many forms and serve a wide variety of purposes. These include Weapons, Armor, and Materials. Each item has its own rarity, type, and functionality. Whether you're gathering ingredients, gearing up for battle, or stocking your inventory, items are essential to gameplay and storytelling alike.

To see item images, stats, and more, visit the Tinglebot Dashboard.

  • Weapons
  • Armor
  • Materials
  • Every character starts with default gear and can collect more through crafting, shops, trades, and events.
  • Use /item in a Town Hall channel or the community board (including threads there).
  • /item is blocked while traveling or on an active expedition — use /explore item in the expedition thread instead.
  • Use /gear in Discord or the Dashboard Equip Gear tab; gear changes are blocked during active expeditions.
  • Character Attack (weapon) and Defense (armor + shield) totals come from equipped gear modifierHearts values.
  • Browse the full item database on the Dashboard.

How to Use the /item Command

Consume items for healing, vouchers, pets, and more

Where to Use

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

Basic Usage

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

Discord command

/item charactername:[your character] itemname:[item] quantity:[optional] jobname:[optional]

FieldRequiredDescription
characternameYesYour character's name (autocomplete)
itemnameYesThe item you want to use (autocomplete)
quantityNoHow many to use (default = 1)
jobnameNoOnly for Job Vouchers — the job you want to perform

What /item Does

A versatile command used to apply items with a range of effects:

Healing Items

  • Restore hearts and/or stamina
  • Must be in the Recipe category
  • Fairies revive KO'd characters
  • Can't be used when already at full health (unless the item also restores stamina)

Job Vouchers

  • Temporarily lets you work a different job — quantity 1 only
  • Must specify the job (jobname); only one active voucher per character at a time
  • Some jobs are voucher-restricted; village-locked jobs require your character to be in that village
  • Unlocks commands for that job's perks (e.g. /gather, /crafting, /loot, /heal, /salvaging)

Character Slot Vouchers

  • Increases your total character slots — quantity adds that many vouchers at once

Chuchu Eggs

  • Hatches a Chuchu pet with a random name
  • Quantity must be 1 per use
  • Only one active pet per character — store your current pet on the Dashboard before hatching another

Elixirs

  • Apply buffs (speed, stealth, attack, defense, etc.) or immediate hearts/stamina effects — see the Elixirs guide for tiers, brewing, and spend rules
  • Stacks can be Basic, Mid, or High tier with different potencies
  • Buffs last until consumed by the relevant activity (combat, gather, loot, travel, and more)
  • Debuffed characters cannot use elixirs or other healing items — use a boosted Healer first

Chuchu Jelly Compression

  • Combine exactly 100 jelly into a Chuchu Egg
  • Works with any one type of jelly (standard, red, white, or yellow)
  • Must use the full 100 at once

Armor

Collect and equip protective gear

Characters begin with a default set of armor but can collect new armors through crafting, purchasing, trading, winning events, and more.

  • Only one piece of armor per slot: head, chest, and legs (each must be category Armor with the matching slot type).
  • If the Materials field says #N/A, the item cannot be crafted and must be acquired another way.

Where to Use

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

Basic Usage

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

Discord command

/item charactername:[your character] itemname:[item] quantity:[optional] jobname:[optional]

FieldRequiredDescription
characternameYesYour character's name (autocomplete)
itemnameYesThe item you want to use (autocomplete)
quantityNoHow many to use (default = 1)
jobnameNoOnly for Job Vouchers — the job you want to perform

What /item Does

A versatile command used to apply items with a range of effects:

Healing Items

  • Restore hearts and/or stamina
  • Must be in the Recipe category
  • Fairies revive KO'd characters
  • Can't be used when already at full health (unless the item also restores stamina)

Job Vouchers

  • Temporarily lets you work a different job — quantity 1 only
  • Must specify the job (jobname); only one active voucher per character at a time
  • Some jobs are voucher-restricted; village-locked jobs require your character to be in that village
  • Unlocks commands for that job's perks (e.g. /gather, /crafting, /loot, /heal, /salvaging)

Character Slot Vouchers

  • Increases your total character slots — quantity adds that many vouchers at once

Chuchu Eggs

  • Hatches a Chuchu pet with a random name
  • Quantity must be 1 per use
  • Only one active pet per character — store your current pet on the Dashboard before hatching another

Elixirs

  • Apply buffs (speed, stealth, attack, defense, etc.) or immediate hearts/stamina effects — see the Elixirs guide for tiers, brewing, and spend rules
  • Stacks can be Basic, Mid, or High tier with different potencies
  • Buffs last until consumed by the relevant activity (combat, gather, loot, travel, and more)
  • Debuffed characters cannot use elixirs or other healing items — use a boosted Healer first

Chuchu Jelly Compression

  • Combine exactly 100 jelly into a Chuchu Egg
  • Works with any one type of jelly (standard, red, white, or yellow)
  • Must use the full 100 at once

Weapons

Starting gear and loadout rules

Every character starts with a weapon, but can gain more through crafting, purchasing, trading, or prizes.

Weapon Loadout Rules

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

  • Characters may equip one of the following:
  • A one-handed weapon and a shield,
  • A two-handed weapon,
  • Or a bow.

Gear Overview

How Attack and Defense affect combat, loot, and raids

How Gear Works

Your character's gear directly impacts combat through two core stats:

  • AttackSum of your equipped weapon's modifierHearts — used for combat roll bonuses.
  • DefenseSum of head, chest, legs, and shield modifierHearts — used for combat roll bonuses.
  • Each equipped piece contributes once; stats are stored on your character as Attack and Defense.

Gear Slots

Characters can equip gear in the following slots:

Head Armor

Helmets, hoods

Chest Armor

Tunics, chestpieces

Leg Armor

Pants, leggings

Weapon

Swords, axes, bows, and more

Shield

Shields, bucklers

Combat Impact

Gear bonuses work differently in regular combat versus raid combat.

Regular Combat (Looting, Travel, etc.)

  • Gear applies randomly with a success chance:
  • Weapon: Attack × 10% chance → Bonus = Attack × 10
  • Armor / Shield: Defense × 2% chance → Bonus = Defense × 2
  • Example: 3 Attack → 30% chance of +30 bonus · 2 Defense → 4% chance of +6 bonus (armor uses a 1.5× weight before the ×2 bonus)

Raid Combat (Boss Fights)

  • Gear bonuses are guaranteed:
  • Weapon: Always adds Attack × 1.8
  • Armor / Shield: Always adds Defense × 0.7
  • Example: 3 Attack → +5 bonus · 2 Defense → +1 bonus (bonuses are floored after the multiplier)

Looting System

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

  • During /loot, gear can randomly add to your combat roll (see Regular Combat above).
  • Higher Attack and Defense raise the chance and size of those bonuses.
  • Better adjusted rolls improve encounter outcomes and what you can walk away with.

Raid System

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

  • Gear is critical in raids.
  • Guaranteed combat bonuses.
  • More Attack = more damage.
  • More Defense = better survival.
  • Higher team damage = better group rewards.

Key Differences Between Combat Types

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

Regular Combat

  • Gear effects are chance-based
  • Bonuses apply only if your gear "triggers"
  • Lower stakes, but still gear-reliant

Raid Combat

  • Gear effects are always active
  • No random chance — stats always help
  • Higher stakes, with guaranteed rewards for good gear

How to Equip Gear

View, equip, or unequip gear in Discord or on the Dashboard

Use /gear to view current equipment, equip an item, or unequip a slot. Leave itemname and status empty to see what's worn.

You can also equip from the Dashboard Equip Gear tab. Neither works during an active expedition — finish or leave the expedition first.

Discord command

/gear charactername:[your character] type:[slot] itemname:[optional] status:[equip/unequip]

Basic Usage

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

  • characternameThe name of your character (autocomplete supported)
  • typeThe gear slot — head, chest, legs, weapon, or shield
  • itemnameThe item you want to equip (only required when equipping)
  • statusChoose equip to put on gear or unequip to remove it (leave empty to view current gear)

Slot Requirements

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

  • Head / Chest / LegsCategory Armor with matching slot type (head, chest, or legs)
  • WeaponCategory Weapon (types include 1h, 2h, or bow)
  • ShieldCategory or subtype shield

Incompatibility Rules

Use /item in any village Town Hall channel (e.g. #inariko-townhall, #rudania-townhall, #vhintl-townhall), the community board, or a thread inside those channels.

Not available while your character is traveling or on an active expedition — on expeditions, use /explore item when the turn embed offers it.

  • You cannot equip a two-handed weapon and a shield at the same time
  • Equipping a 2h weapon will automatically unequip your shield, and vice versa
  • Trying to equip a shield while using a 2h weapon (or bow) will also unequip your weapon
  • Equipping a 1h weapon while a 2h weapon or bow is equipped will unequip the two-handed gear