Hateno windmill at golden hour

Job Perk: Crafting

Active job perk — turn raw resources into gear, meals, masks, potions, and more with /crafting.

What Is Crafting?

Turn materials into useful items across Hyrule's villages

Crafting is an active Job Perk for Roots of the Wild. Blacksmiths forge weapons and armor, mask makers shape wearable art, cooks prepare meals, witches brew elixirs, and more — anyone who turns raw resources into something useful is a crafter.

Use /crafting recipe in your village Town Hall to craft items. Witches brew elixirs with /crafting brew (Elixirs guide) — not recipe. Craftsmen also break down gear with /salvaging (Salvaging guide). Workshop commissions are posted from the dashboard; standard recipes can auto-complete via /crafting accept or the Crafting Requests board (elixirs must still be brewed manually).

Jobs with this perk

  • Artist
  • Craftsman
  • Weaver
  • Blacksmith
  • Mask Maker
  • Witch
  • Cook
  • Researcher

Quick reference

  • Town Hall only: Run crafting commands in your character's current village Town Hall (Rudania, Inariko, or Vhintl)
  • Ownership: You must own the character; materials and stamina come from that OC's inventory and pool
  • Default batch size: Unless a recipe says otherwise, crafts produce one of each item per successful action
  • Crafter's Bonus: Self-made items sold to village shops pay the buy price when your OC currently has the matching crafting job
  • Job vouchers: Voucher crafts are limited to recipes whose base staminaToCraft is 5 or less (before boosts), plus the correct village for exclusive jobs
  • Commissions: New requests are dashboard-only; posts go to #community-board. Auto-accept crafts standard recipes — not Witch elixirs (use /crafting brew)

Crafting & Selling

Crafter's Bonus at village shops

When you sell items you crafted yourself to a village shop, you may receive the item's buy price instead of the lower sell price — the Crafter's Bonus.

  • Self-made onlyInventory rows must be player-crafted (crafting, crafted, brew, workshop commission, etc.) — bought or traded goods use the normal sell price
  • Job at sell timeYour OC must currently have a CRAFTING job (or active voucher job) that can make that item — changing jobs after crafting removes the bonus
  • Voucher countsAn active Job Voucher job qualifies if it matches the item's craft type when you sell
  • Shop commandUse /economy shop-sell in #community-board — the bot picks buy vs. sell price per inventory stack automatically
  • Fortune Teller (Crafting)Items crafted under Foresight in Sales are tagged for +20% shop proceeds; separate active Tokens boosts may apply on top

Crafting with a voucher, then selling after the voucher ends and without a matching permanent job, pays the standard sell price — not the buy price.

What /crafting Does

recipe · accept

  • Verifies your character may craft the item for their job
  • Confirms you are in the correct village Town Hall channel
  • Checks materials, stamina, debuffs, and jail status
  • Deducts resources and adds the finished item(s) to inventory
  • Posts a success embed with materials used and stamina remaining
  • Witch elixirs use /crafting brew instead — see Elixirs & Brewing below

Craft a Recipe

Discord command

/crafting recipe charactername:[OC] itemname:[item] quantity:[≥1] flavortext:[optional]

  • characternameYour crafter OC (you must own them)
  • itemnameExact recipe name — autocomplete shows valid crafts for your job
  • quantityHow many to make in one action (stamina and materials scale)
  • flavortextOptional note that appears on the success embed
  • Checks job, village channel, inventory, stamina, debuffs, and jail status

Accept a Workshop Commission

Discord command

/crafting accept request_id:[K###### or legacy id] charactername:[your crafter OC]

  • Auto-completes standard recipe commissions only — not Witch elixirs (those require /crafting brew in Town Hall)
  • request_idWorkshop code (K + 6 digits, e.g. K384521) or legacy 24-character id from the dashboard URL
  • Crafter needs the correct job, stamina, and materials (usually from the commissioner's inventory)
  • Both OCs must have a current village set; you cannot accept your own commission
  • No Town Hall channel required for accept (unlike /crafting recipe) — dashboard accept uses the same rules

Elixirs & /crafting brew

Witch-only potions — not /crafting recipe

Elixirs are a separate crafting path from standard recipes. Only characters with the Witch job brew them, using /crafting brew in a village Town Hall. The mixer picks critters, monster parts, and optional extras to set tier and effects.

For full details — every elixir, tier math, buff rules, /item usage, and troubleshooting — read the dedicated **Elixirs guide**.

  • Witch onlyOther crafting jobs use /crafting recipe; the bot redirects Witches who try recipe on an elixir
  • Same Town Hall rulesBrew in your character's current village Town Hall (or voucher village for exclusive Witch work)
  • Player-made tagBrewed elixirs count as self-made for inventory and Crafter's Bonus shop sells
  • One buff slotOnly one lasting elixir buff at a time — see the Elixirs guide for spend and replace rules
  • CommissionsWorkshop /crafting accept and dashboard auto-craft cannot complete elixir requests — the Witch must brew manually
  • Using elixirsDrink with /item quantity:1 — pick the correct autocomplete stack (tier and fairy mix-in)

Do not use /crafting recipe for elixirs. Workshop accept will fail on elixir commissions — coordinate a manual /crafting brew in Town Hall.

Brew an Elixir (Witch)

Witches cannot brew elixirs through /crafting recipe — the bot redirects you to /crafting brew. See the full Elixirs guide for tiers, mixer rules, and /item usage.

Discord command

/crafting brew charactername:[OC] elixir:[elixir name]

  • Town-hall channel rules match /crafting recipe
  • Uses the Witch mixer flow and stamina/material checks
  • Output is tagged as player-made for inventory and shop sell bonus

Before You Craft

What you need — and what blocks you

  • CRAFTING perk job (or valid Job Voucher) that can make the recipe
  • Enough staminastaminaToCraft × quantity, reduced by village level, Priest/Teacher/Scholar boosts where active
  • All materials in inventory, including general categories like wood or metal when the recipe allows
  • Correct Town Hall for your character's current village (voucher exclusive jobs use that job's village hall)
  • Not jailedjailed characters cannot craft
  • Not debuffedactive debuffs block crafting until they expire

Default arrows are infinite when you wield a bow and are not craftable. Only specialty arrows appear as craft recipes. Ancient Arrow additionally requires Inariko Level 2+.

Job Vouchers

Temporary crafting jobs

Job Vouchers let you craft as another job for one action. Read more on the Jobs & Vouchers page.

  • Voucher job must match the recipe type (Blacksmith, Weaver, Witch, etc.)
  • Recipes whose base staminaToCraft is more than 5 cannot be crafted on a voucher (boosts cannot bypass this check)
  • Village-exclusive jobs (e.g. Blacksmith in Rudania) require you to be in that village's Town Hall while the voucher is active
  • Valid voucher crafts activate on success and deactivate after the craft completes
  • Wrong voucher, wrong village, or over-limit stamina — the bot stops you with an embed explaining why
  • Use /cancelvoucher to abort and return the voucher if you picked the wrong job before crafting

Teacher / Entertainer Crafting boosts may require the booster to use two Job Vouchers — see Boosting → Job Vouchers.

Materials & Stamina

What the bot checks before it crafts

If anything is missing, the bot replies with a breakdown — for example, which materials and quantities you still need for a multi-craft.

  • MaterialsExact item names, quantities, and general-category substitutes when the recipe allows
  • Quantity scalingCrafting quantity: 3 multiplies both material cost and stamina cost
  • StaminaDeducted on success; insufficient stamina stops the craft before materials are removed
  • RecoverySee Stats → Stamina for chunk recovery and rest-day rules after heavy crafting
  • Village bonusesLevel 2 villages grant ~5–10% stamina/material reduction; Level 3 grants ~10–15%

Crafting Requests (Dashboard)

Commission other players to craft for you

  1. 1Open Crafting Requests on the dashboard and create a new request (commissions cannot be created from Discord).
  2. 2Choose the item, who can fulfill it (open or a specific crafter), materials you provide, and optional payment notes.
  3. 3The bot posts the commission to #community-board for visibility.
  4. 4For standard recipes, a crafter accepts via the dashboard or /crafting accept — materials are taken from the requester and the item is deposited automatically.
  5. 5For Witch elixirs, the Witch must brew with /crafting brew in Town Hall; accept/auto-craft will not complete elixir commissions.
  6. 6Agreed token payment is handled separately via /economy gift token in #community-board.
  • Requester must own the character supplying materials
  • Both commissioner and crafter need a current village set (they need not be in the same village)
  • Crafter needs the correct job, stamina, and voucher rules where applicable — not a Town Hall channel for accept
  • Edit, cancel, or delete open requests from the dashboard while still unclaimed

Common Problems & Fixes

When crafting fails or bonuses don't apply

Character not found

Check spelling and confirm you own the character you entered.

Wrong channel

Use your character's current village Town Hall — Rudania, Inariko, or Vhintl. Voucher exclusive jobs use that job's village hall.

Missing materials

Read the bot's material list, gather or buy what is missing, then try again.

Not enough stamina

Wait for recovery or restore stamina before crafting. Vouchers cannot craft recipes whose base stamina exceeds 5.

Invalid job or voucher

You need the correct crafting job for that recipe. Witches must use /crafting brew for elixirs, not recipe.

Debuffed or jailed

Wait for the debuff timer to expire or finish your jail sentence before crafting.

Item doesn't exist

Double-check the recipe name in autocomplete. Ask staff if the item is craftable in-game.

Workshop accept failed for an elixir

Witch elixirs cannot auto-complete through accept — the Witch must brew with /crafting brew in Town Hall using the commissioner's materials (coordinate in Discord).

Shop sell rejected or wrong price

Use /economy shop-sell in #community-board, not a village Town Hall. Crafter's Bonus needs self-made stacks plus a matching crafting job at sell time.

No Crafter's Bonus on shop sell

Item must be self-made, and your OC must currently have the crafting job (or voucher) that can make that item.

Booster must use second voucher first

When fulfilling a boosted craft, the booster may need a second Job Voucher via /item — see Boosting.