Crafting
Song of Double Time
The Entertainer conducts the Song of Double Time, producing one extra crafted item with no extra cost. Non-Entertainer boosters need two Entertainer Job Vouchers — see Job Vouchers.

Active job perk mechanic — boost and assist other characters in daily jobs, rolls, and more.
Short-term buffs from specialized job characters
Boosting is an active Job Perk mechanic for Roots of the Wild. It lets specialized characters grant powerful temporary effects to others during crafting, gathering, looting, travel, and more.
Request and accept boosts in Discord with /boosting, or use the dashboard Healing & Boosts page — both paths share the same request IDs and validation.
Supported boosting jobs: Entertainer, Fortune Teller, Teacher, Priest, and Scholar. As of 6/4/2025, Minstrel and Performer were combined into Entertainer.
Jobs with this perk
Quick reference
/boosting other also costs 1 stamina from the performerWhat each booster job grants across activity categories
10 boost effects
Crafting
The Entertainer conducts the Song of Double Time, producing one extra crafted item with no extra cost. Non-Entertainer boosters need two Entertainer Job Vouchers — see Job Vouchers.
Gathering
The Minuet of Forest swaps in a trove of performer-marked curios, granting a bonus themed item when available.
Healers
A stirring refrain restores +1 extra heart whenever someone rises from 0 HP.
Looting
Show-stopping flourishes dazzle foes, reducing incoming damage by 1 heart per two monster tiers (works in raids).
Mounts
You're more likely to tame a mount that fits the local region's style, folklore, or wildlife (+30% weight for regional species).
Stealing
If the steal succeeds, higher-tier loot entries have doubled weight, making rarer prizes likelier.
Tokens
Passive effect: when an Entertainer is present in a tracked RP quest, all participants automatically receive 100 bonus tokens.
Traveling
If ambushed on the road, the Bolero grants two escape rolls — keep the stronger result.
Other
Song of Storms designates one of the three villages for guaranteed special weather the following day.
Vending
While boosted, you may collect vending points and restock from the guild at any time during the month — not only on days 1–5.
10 boost effects
Crafting
The seer scripts the sale in advance — freshly crafted goods earn 20% more tokens once you bring them to market.
Gathering
Rare treasures feel the pull of destiny, dramatically increasing the odds that high-rarity finds surface in your haul.
Healers
Forewarned medics conserve effort; the next healing action costs 50% less stamina (rounded up) thanks to the teller's cue.
Looting
Should looting go poorly and you take damage, fate compels a single reroll in search of a kinder result.
Mounts
The next time a mount appears, there is a +30% higher chance it will be a Rare Mount (10% base → 40% with boost).
Stealing
The teller marks the perfect moment — steal success chance rises by +20%, without exceeding a flawless score.
Tokens
Trade forecasts ensure 15% extra tokens whenever you sell your wares to village shops.
Traveling
Their charted detour nullifies weather roadblocks, letting the party travel even when conditions say to stay put.
Other
Use /boosting other to lock in tomorrow's weather forecast for any single village the moment the reading is given.
Vending
Once per boost, purchase one sold-out limited guild item as if fate reserved it for your shop (quantity must be 1).
9 boost effects
Crafting
Sacred rhythm trims crafting stamina by 30%, always saving at least 1 so long as the task costs 2 or more.
Gathering
Prayers weight the table toward consecrated relics and other spiritually attuned finds.
Healers
A purifying rite strips away every active debuff from the patient during the healing.
Looting
Divine Blessing commands the loot tables to hand over the highest-tier treasure the monster carried.
Mounts
Your first failed mount attempt is automatically rerolled without costing stamina.
Stealing
Mercy tempers justice — any jail sentence from a failed steal is cut in half.
Tokens
Markets treat you kindly: sell orders pay 10% more tokens, and purchases cost 10% fewer.
Traveling
When you rest on the road, gain +2 additional hearts from the priest's gentle hymn.
Vending
When you collect vending points this month, divine favor adds +20 bonus points (500 → 520).
9 boost effects
Crafting
Resource ledgers trim material needs by 20% on recipes requiring more than one total unit, with sensible rounding.
Gathering
Specify a distant village and the Scholar will pull that settlement's gather table without anyone needing to travel. (Set the village field when requesting.)
Healers
Academic breathing drills return 1 stamina to both healer and recipient after the action, up to their maximums.
Looting
Field notes secure twice the usual quantity from a successful loot encounter.
Mounts
When boosted by a Scholar, the mount embed highlights the recommended action based on the current environment.
Stealing
Ledgers leave space for one more trinket — add +1 extra item whenever the steal succeeds.
Tokens
Research grants bump written submissions by 50% when the tokens are tallied.
Traveling
A penned itinerary adds +1 to the number of road gather results you receive during the journey.
Vending
The Scholar scans player inventories and recommends one rare, in-demand item worth prioritizing when the guild stocks it.
9 boost effects
Crafting
The mentor loans up to 3 stamina, splitting a crafting action's cost between Teacher and student. Boosters on a Teacher Job Voucher need two vouchers — see Job Vouchers.
Gathering
Lesson plans filter the table so you only gather useful supplies for crafting or village life — never junk.
Healers
The Teacher's bracing guidance grants +2 temporary hearts that last until the patient is next harmed.
Looting
Combat notes bump the loot roll by up to 20%, reflecting studied weak points and clever timing.
Mounts
While boosted by a Teacher, your mount can travel safely through dangerous weather that would block others.
Stealing
The mentor intervenes once, granting an extra failed attempt before the guards haul you to jail.
Tokens
Structured critiques elevate visual submissions, boosting the final token payout by 50%.
Traveling
On the road they review two gather results, keeping whichever holds the higher rarity.
Vending
On one guild restock, pay 20% fewer vending points (cost rounded up after the discount).
One slash command, five subcommands
When you use /boosting (or the dashboard Healing & Boosts page), the bot lets members request short-term buffs, lets boosters approve them, and keeps everything organized automatically.
/boosting other — not the request category listPassive perks like Entertainer's Ballad of the Goddess (RP quest tokens) cannot be triggered manually — they apply automatically when conditions are met.
Discord command
Discord command
/boosting request character:[your OC] booster:[booster OC] category:[category] village:[optional — Scholar Gathering]
Discord command
/boosting accept requestid:[ID] character:[booster OC name]
Discord command
/boosting status charactername:[your OC name]
Discord command
/boosting other charactername:[your OC] effect:[Fortune Teller or Entertainer] village:[optional]
Discord command
/boosting cancel requestid:[ID] or charactername:[your OC]
Discord or dashboard
/boosting request — or open Healing & Boosts and use Open boost form.How the booster activates the buff
/boosting accept in Discord, or accepts from the dashboard pending list.Crafting boosts from a Teacher via voucher or a non-Entertainer boosting Song of Double Time need a second Job Voucher before the target crafts — see Job Vouchers.
Fortune Teller weather and Entertainer Song of Storms
Weather Prediction and Song of Storms are not request categories — they are fired with /boosting other after you have the right job (or an accepted Other-category boost from that job).
/boosting other on their own OC. Reveals tomorrow's forecast for Rudania, Inariko, or Vhintl (optional village; otherwise random). Costs 1 stamina./boosting other without any prior boost. Schedules special weather for the next day; village is always random. Costs 1 stamina./boosting other will work.When one voucher is enough — and when Crafting needs two
A Job Voucher lets a character temporarily perform another job. For boosting, the booster’s effective job while the voucher is active is what determines which boosts they can grant.
When a booster accepts a boost, their active Job Voucher is usually consumed immediately — the boost record stores their job for the 24-hour window. Teacher Crafting is the main exception: both vouchers are activated manually by the booster.
The dashboard Healing & Boosts form shows a Two Job Vouchers (Crafting) warning when you pick a booster who will need the second-voucher flow.
/item for the boost job they will provide (e.g. Teacher or Entertainer)./item before the target runs /crafting./item the second before the student crafts./item the second before the boosted character crafts./boosting other (weather or Song of Storms) without a separate boost request.If the target crafts before the booster activates the second voucher, crafting is blocked and materials are refunded — the booster must run /item with another voucher first.
Why some boosts work differently and how to use them
Gather from another village's table without traveling
When requesting, pick Gathering as the category and set the village option (Discord) or Scholar target village (dashboard). After acceptance, your character can gather from that village's table while staying in their current location — until the boost is used or expires.
If you forget the village option, the request fails — the bot doesn't know which gather table to use.
Boost the healer, not the patient
For all Healer boosts, you must boost the healer who will perform the action — not the character who is KO'd or debuffed.
Quick fixes and windows to remember
Double-check spelling and make sure you own the character you entered.
The booster needs at least 1 stamina to accept a boost or perform /boosting other.
For Teacher or Entertainer Crafting boosts when the booster is on a voucher (or not a native Entertainer): the booster must activate a second Job Voucher via /item before the target runs /crafting. Accept already consumed the first voucher.
Move both characters into the same village before requesting.
Switch to a booster whose job supports that category.
Fill in the village option when requesting a Scholar Gathering boost.
Pending requests expire after 48 hours if not accepted — start a new request.
You boosted the wrong character — boost the healer who will revive your OC, not the debuffed patient.
Song of Storms always picks a random village; manual entries only appear in the embed for clarity.
Timers to remember