Special Weather goes beyond ordinary rain or shine. When it appears in the daily forecast, it lasts for that weather period (until the next 8:00 AM Eastern post) and can affect travel, blight exposure, lightning strikes, or loot opportunities.
Seven specials have a /specialweather loot pool (Fairy Circle, Flower Bloom, Jubilee, Meteor Shower, Muggy, plus Avalanche and Rock Slide for road-clearing). Flood, Blight Rain, Drought, and Lightning Storm are hazard-only — the command shows an advisory, not loot.
Gather rolls
Use /specialweather for loot — any job, once per village per period. Includes road-clearing events (Avalanche, Rock Slide) that also block travel.
Hazard advisories
Blight, drought, flood, and lightning risks — /specialweather shows a warning, not loot. (Flood also blocks travel.)
- Check each village's town hall embed — special weather is listed when active.
- Gather rolls (loot via
/specialweather): Fairy Circle, Flower Bloom, Jubilee, Meteor Shower, Muggy, Avalanche, Rock Slide. - Travel blocked during Avalanche, Flood, and Rock Slide — Avalanche and Rock Slide still allow
/specialweather loot while roads are closed. - Hazard advisories (no loot roll): Blight Rain, Drought, Flood, Lightning Storm.
- If you already did a daily activity roll, you may combine special weather flavor with it or roll separately for RP.
- Villages
- Inariko
- Seasons
- Winter, Autumn
- Requires
- Cold temperatures with Snow (or heavy snow) precipitation
- Hazards
- Blocks travel
- Use
/specialweather to help clear roads and find loot
Heavy snow crashes down the mountainside. Trails vanish — but residents can still roll /specialweather to clear the road.
- Villages
- All villages
- Seasons
- Varies by village — common Spring through Autumn
- Requires
- Mild+ temps, calmer wind, Sunny or Partly cloudy
Perfect rings of mushrooms sprout overnight in fields, forests, and stranger places still.
- Villages
- All villages
- Seasons
- Spring, Summer, Autumn
- Requires
- Warm temperatures (72°F+)
Overnight, hills and forests erupt in petals, perfume, and buzzing bees.
- Villages
- All villages
- Seasons
- Spring, Summer, Autumn
- Requires
- Any base weather (no strict precip requirement)
Fish leap from the water as if the lake itself is celebrating.
- Villages
- All villages
- Seasons
- All seasons
- Requires
- Sunny skies
The night sky streaks with falling stars — make a wish before they're gone.
- Villages
- All villages
- Seasons
- Spring–Autumn (Inariko: Summer & Autumn only)
- Requires
- Warm+ temps with Rain, Fog, or Cloudy skies
Air so thick it clings — bugs buzz, clothes stick, and everything feels damp.
- Villages
- Rudania
- Seasons
- Winter, Summer, Autumn
- Requires
- Any base weather (cliffside event)
- Hazards
- Blocks travel
- Use
/specialweather to help clear roads and find loot
Boulders tumble from the cliffside — travel stops, but /specialweather can still turn up something useful while clearing debris.
- Villages
- All villages
- Seasons
- All seasons
- Requires
- Rain with mild-or-warmer temperatures
- Hazards
- Blight exposure
- Risk while gathering, looting, or traveling
The sky weeps more than water — thick, unnatural rain that stings the earth and blackens plants.
- Villages
- Rudania
- Seasons
- Spring, Summer, Autumn
- Requires
- Sunny with scorching heat (97°F+)
Relentless heat turns rivers to cracked beds and tempers just as dry.
- Villages
- All villages
- Seasons
- Varies — not every village gets Flood in Winter
- Requires
- Heavy Rain
Rivers burst their banks and fields drown under rushing water.
- Villages
- Vhintl (all seasons); Inariko (Summer)
- Seasons
- When <strong>Thunderstorm</strong> precipitation is available for that village/season
- Requires
- Thunderstorm
- Hazards
- Lightning strike damage while gathering, looting, or traveling
The canopy flashes white-hot; thunder rolls like war drums across the jungle.