A stable yard with companions resting in stalls

Job: Stablehands

Discord care, training, and grooming for village stable yards — daily wages and monthly board commission.

What Are Stablehands?

Village stable care for stored pets and mounts

Stablehands have the permanent Stablehand job and work the stable yard in their home village (Rudania, Inariko, or Vhintl). Owners board pets and mounts on My Companions; you run /stable care, /stable train, and /stable groom on Discord.

All stored and for-sale companions in a village share one yard — any stablehand there can work any boarder. Only one successful /stable care roll per village per day (midnight Eastern). Store, retrieve, and board fees stay on the dashboard — see Stables.

Job with this mechanic

  • Stablehand

Quick reference

  • Job: Permanent Stablehand only — no Job Vouchers
  • Yard: Home village sets where you work (not travel location)
  • Care: One successful roll per village per day · empty yard still pays 5 tokens upkeep
  • Pay (care): 5 + 5 per boarder in the yard, then × roll tier (50–150%)
  • Pay (train): 5 + 6 per boarder that gained progress, then × roll tier
  • Commission: 40% of owner board fees · needs 20+ care days/month · split among qualifying stablehands
  • Supplies: Owners gift training/groom items via /economy gift — you spend them when you run commands

What Stablehands Do

Village yards · daily wages · monthly commission

You maintain the village stable yard. Missed care drops companion happiness, which cuts owner board fees and your commission.

  • Discordcare, train, and groom any boarder in your home village yard
  • Meta payautomatic player tokens from care, training, and month-end commission — see Pay & RP
  • Owner sideboard on the dashboard; fund your supplies via /economy gift
  • Missed care decay−3/day if the village has stablehands · −5/day if none

Before You Start

Job, village, and daily limits

  • Stablehand permanent job · home village Rudania, Inariko, or Vhintl
  • Profile auto-creates on first /stable care, /stable train, or /stable groom
  • Careone successful roll per village per day (midnight Eastern) — blocked if another stablehand already cared
  • Trainonce per boarder per day; train as many different boarders as you want

Commands only affect companions in your home village yard — stored boarders use the owner's home village; listings use the listed village.

Stablehand Commands

All three run on Discord

Daily Stable Care

One successful care per village per day. Roll 1d20 once for the whole yard (or earn upkeep only if empty).

Discord

/stable care charactername:[Stablehand OC]

  • Empty yard5 tokens, no roll (100% rate)
  • Stamina 4++1 to the care roll
  • Roll tiers: Care roll table
  • Upkeep-only days count toward 20+ care days for commission

Train a Boarder

Train one stored or for-sale boarder in your village yard. No daily cap on how many different boarders you train.

Discord

/stable train charactername:[Stablehand OC] companion:[pet or mount]

  • Once per boarder per day · needs 40+ stall happiness
  • Progress from 1d20 roll onlyonly a natural 1 fails for +0 sessions even when an item is used
  • 1 owner-gifted item consumed per drill (required to run training; does not grant progress on its own)
  • Pets~50 sessions per level — owner pays Lv.1 via /pet upgrade first
  • Mounts+1/+2 current stamina when progress sticks; tier-ups set max stamina from roll + your stamina
  • Roll tiers and pay: Training roll table

Groom a Mount

Change one mount trait slot using owner-gifted items. Owner gifts the full quantity to a stablehand in the village; you run the command.

Discord

/stable groom charactername:[Stablehand OC] companion:[mount] item:[groom item]

  • Once per mount per day per groom item type
  • Typical quantitiescoat/mane or regional color 10 · pattern, snout, eyes 5 · muzzle, hooves, ankle color 3 · ankle style 2
  • Per-species catalog: Mounts groom section

Roll Tiers

Shared 1d20 pay multipliers · care happiness · training progress

Session progress comes from the stablehand's 1d20 roll only — gifting or using a training item does not grant sessions by itself.

Stamina 4+ adds +1 to the final roll (not +1 session). A natural 1 still uses the boarder's daily slot and consumes supplies with +0 progress.

/stable care

  • 1–3 · Rough−1 happiness each · 50% pay
  • 4–5 · RoughNo change · 50% pay
  • 6–14 · Solid+1 happiness · 100% pay
  • 15–19 · Great+2 happiness · 125% pay
  • 20 · Best+3 happiness + Loved · 150% pay

/stable train

  • 1 · Rough+0 sessions · item + daily slot still used · 50% pay · no mount stamina
  • 2–14 · Solid+1 session · 100% pay · mount +1 stamina
  • 15–19 · Great+2 sessions · 125% pay · mount +2 stamina
  • 20 · Best+1 session · 150% pay · mount +2 stamina · max tier-up band
  • Tier-ups every 50 sessions — mount max stamina from training roll tier + your stamina (Mounts)

Owner Storage (Dashboard)

Brief reference — full rules on Stables

Owners use My Companions. Pets and mounts share stall slots (3 / 4 / 5 by home village level). Boarded companions join the village yard you work in.

Owner Actions

  • Store (board)100 Tokens
  • Retrieve (make active)100 Tokens
  • List for saleFree (auto-priced)
  • Re-register mount name20 Tokens

Happiness & Missed Care

0–100 · default 70 when stored

  • 80+ Happy · 60–79 Content · 40–59 Restless · Below 40 Unhappy (training skipped)
  • Owners: /pet treat or /mount treat (+1 per item, same lists as training gifts)
  • Mount training supplies: see the treat list below — owners gift these via /economy gift before /stable train
  • Active-companion rules: Pets · Mounts

Valid treats depend on your mount's species diet — grazers, carnivores, or omnivore (Bear). Same items work for /mount treat and stablehand training gifts. Discord autocomplete on item only shows valid treats you currently hold.

Valid treats for Horse17 items

Grazer · Everywhere

  • Acorn
  • Apple
  • Cane Sugar
  • Chickaloo Tree Nut
  • Courser Bee Honey
  • Endura Carrot
  • Fortified Pumpkin
  • Golden Apple
  • Hearty Radish
  • Hylian Rice
  • Hyrule Herb
  • Korok Leaf
  • Palm Fruit
  • Rock Salt
  • Swift Carrot
  • Tabantha Wheat
  • Wild berry

Encounter distractions only (not /mount treat): Tree Branch, Flint, Wood.

Full treat list by species
SpeciesDietRegionTreat items
HorseGrazerEverywhereAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
DonkeyGrazerEverywhereAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
StalhorseGrazerUnique variantAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
OstrichGrazerRudaniaAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
Mountain Goat (M.Goat)GrazerInarikoAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
DeerGrazerVhintlAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
BullboGrazerRudaniaAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
Water Buffalo (W.Buffalo)GrazerInarikoAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
MooseGrazerInarikoAcorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry
WolfosCarnivoreVhintlArmored Carp, Bird Egg, Courser Bee Honey, Hearty Bass, Hearty Salmon, Hornet Larvae, Hyrule Bass, Raw Bird Drumstick, Raw Bird Thigh, Raw Gourmet Meat, Raw Meat, Raw Prime Meat, Raw Whole Bird, Rock Salt, Sizzlefin Trout, Staminoka Bass
DodongoCarnivoreRudaniaArmored Carp, Bird Egg, Courser Bee Honey, Hearty Bass, Hearty Salmon, Hornet Larvae, Hyrule Bass, Raw Bird Drumstick, Raw Bird Thigh, Raw Gourmet Meat, Raw Meat, Raw Prime Meat, Raw Whole Bird, Rock Salt, Sizzlefin Trout, Staminoka Bass
BearOmnivoreVhintlAcorn, Apple, Armored Carp, Bird Egg, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Bass, Hearty Radish, Hearty Salmon, Hornet Larvae, Hylian Rice, Hyrule Bass, Hyrule Herb, Korok Leaf, Palm Fruit, Raw Bird Drumstick, Raw Bird Thigh, Raw Gourmet Meat, Raw Meat, Raw Prime Meat, Raw Whole Bird, Rock Salt, Sizzlefin Trout, Staminoka Bass, Swift Carrot, Tabantha Wheat, Wild berry

Monthly Board & Commission

Owner autopay on the 1st · your commission

Owners autopay 100 tokens/slot (Eastern, 1st of month), scaled by average happiness. Shortfalls become board debt — balances never go negative. Details: Stables → Fees.

Owner board fee (per slot)

  • 80+ avg happiness (Excellent)100 Tokens (100%)
  • 60–79 (Good)100 Tokens (100%)
  • 40–59 (Neglected)50 Tokens (50%)
  • Below 40 (Poor)0 Tokens — grace month

Your commission (per slot)

  • 80+ avg happiness (Excellent)100% commission (~40 tokens/slot)
  • 60–79 (Good)75% commission (~30 tokens/slot)
  • 40–59 (Neglected)50% commission (~20 tokens/slot)
  • Below 40 (Poor)0% — grace month
  • Qualify20+ care days that month on your stablehand profile · split evenly among qualifying stablehands in the village

Meta Pay & In-World Compensation

Player tokens vs. RP flavor

Care wages, training pay, and monthly commission credit player tokens automatically. In RP, stablehands are traditionally paid through goods and services between players — the bot tracks the mechanic; you flavor the scene.

  • Metatown-hall wages + commission land as player tokens
  • In-worldowner-gifted supplies via /economy gift are tangible goods you spend on the job; wages/commission can RP as stipends, trades, or village arrangements

Job Vouchers

Stablehand cannot be vouchered

Stablehand is permanent and cannot use Job Vouchers. See Jobs & Vouchers for other jobs.

Common Problems & Fixes

When care fails or companions decline

Training ran but no progress

Natural 1: +0 sessions — progress is roll-only; supplies and the daily slot are still used. Stamina 4+ adds +1 to the roll, not +1 session.

No training supplies

Owner must /economy gift species-appropriate items to you first (1 per drill). Mount items: treat list · Pet items: Pets → Treats.

Groom failed — not enough items

Owner gifts the full quantity (e.g. 10× Armoranth for a horse coat) before you run /stable groom.

Already cared / village already cared

One successful /stable care per village per day (midnight Eastern). Training is once per boarder, not per stablehand.

Empty yard — is care worth it?

Yes — 5 tokens upkeep counts toward 20+ care days for commission.

Happiness dropping fast

Someone in the village must run /stable care daily, or boarders lose −3/−5 per missed day.

Low commission at month end

Need 20+ care days and good average yard happiness — see Roll Tiers and commission table above.

Owner can't retrieve (owner)

Unpaid board debt blocks retrieve/list — Pay on My Companions. Stables → Fees.