
Mounts
Town Hall encounters, character stamina, registration, and every coat.
At a Glance
Nat 20 → approach → tame → register · then stables & traits
One active mount per character. Spot a Town Hall encounter → roll a nat 20 → approach with character stamina → tame → register for 20 tokens. Customize looks with tokens at taming or item bundles via Stable Hands. Regional species stay in their home village.
/mount treat & /stableTraitsCoats, colors & item bundles/mount encounterTown Hall + Board
/mount encounter · view · treat · /stable care · train · groom
Dashboard
My Companions · store/retrieve · list for sale · custom art
Taming is competitive: one nat 20 winner per encounter. Wild posts last 30 minutes; roundups last 12 hours. Rare traits can't be bought at taming — rare mounts are High level by default.
Encounter Mount Stamina = successes needed on the tame roll. You roll 1d20 per character stamina you still have — heal up before you press Tame. Details: Stamina in Encounters.
Taming & Commands
Town Hall encounters → nat 20 → approach → tame → register
Mounts come from village Town Hall posts (wild sightings or stable roundups). Each post has an Encounter ID.
Before you roll, check all three: (1) your character is in that village, (2) they have no active mount equipped (stored mounts are fine), (3) you have enough character stamina for the chase — see Stamina in Encounters.
Higher village level = better Mid/High roundup odds. Damaged villages pause roundups. Missed slots don't roll over — see Villages.
Costs at a Glance
- Register mount20 Tokens
- Trait picks at tamingSee trait tables below
- Re-register name20 Tokens (boarded mount)
Village Roundups / Month
- Village Lv 11 roundup · days 3–28
- Village Lv 22 roundups · days 1–7 & 15–21
- Village Lv 33 roundups · days 1–4, 11–14 & 21–24
How Long Encounters Last
- Wild sightings30 minutes
- Stable roundups12 hours
- Copy the Encounter ID from the Town Hall post.
- Run
/mount encounterwith encounterid + charactername (stay in that village). - Keep rolling until you hit a natural 20 — only one player wins the encounter.
- Use the buttons in the encounter thread: approach → tame → optional trait picks → register (20 tokens).
- Later:
/mount viewto check stats ·/mount treatfor happiness (see Dashboard).
Stamina in Encounters
Encounters use your character's stamina (🟩 on the character). This is not the same as mount stamina used for Travel.
The encounter also shows a number called Mount Stamina — that is only how many tame successes you need. It is not a pool you spend.
- Tipeat stamina food before you tame so you still have enough 🟩 left for many dice. The bot warns you if your current stamina is below the Mount Stamina number.
- Tipdo not spam hard approaches (like Rush) if you are low on stamina — save enough for the tame roll.
- A High or rare mount needing 5–6 successes is much safer with 6+ character stamina remaining when you press Tame.
- Approach phase: each Sneak / Corner / Rush / Glide attempt costs 1 character stamina. Fail and you can retry (another 1 stamina). Hit 0 stamina and the mount escapes.
- Distract: spends a suitable item from your character's inventory (no stamina cost). Roll + item bonus must be ≥ 7.
- Tame phase: after a successful approach, you roll one 1d20 for every character stamina you still have. Every die showing 5+ is one success. You need successes equal to the encounter's Mount Stamina.
- Any nat 20 on the tame dice = instant tame. If you fail the tame roll, the mount escapes for good (that encounter is over).
Mount Stamina = Successes Needed
- Basic (regular)1–2 successes
- Mid (regular)3–4 successes
- High (regular)5–6 successes
- Any rare5–6 successes
Example: Mount Stamina is 4 and you have 6 character stamina → you roll 6d20 and need 4 dice showing 5+ (or any nat 20).
Approach Actions
- Village / environment modifiers only apply in the matching village terrain (Rudania tall grass, Inariko mountains).
- Distraction bonuses: common forage / materials +1 · crops / herbs +2 · carrots / apples +3 · meats +2–3 (species must accept the item).
- Nat 50 on the rarity reveal = rare-traited mount (always High level).
Approach Options
- Sneak (1 🟩)Roll ≥ 5 · +1 in Rudania tall grass
- Corner (1 🟩)Roll ≥ 7 · +4 in Inariko mountains
- Rush (1 🟩)Roll ≥ 17 · −3 in Rudania tall grass
- Glide (1 🟩)Once only · +3 to roll (+2 more in Inariko mountains)
- Distract (item)Uses inventory item · roll + bonus ≥ 7
What Can Block You
- Already have an active mount · wrong village · expired encounter · someone else already got the nat 20.
- Ran out of character stamina during approach, or failed the tame roll — mount escapes.
- Not enough tokens to register (or to buy optional traits).
- After your nat 20 — use thread buttons, or run
/mount encounteragain with the same ID to reopen the taming menu if it disappeared.
Common problems
Nat 20 but no taming buttons
Run /mount encounter again with the same encounter ID — the taming menu will reopen.
Encounter expired
Wild sightings last 30 minutes; roundups last 12 hours. Use encounterid autocomplete from Town Hall posts.
Already has an active mount
Store your active mount on the Dashboard to free the slot, then join another encounter. Stored mounts do not block new ones.
Mount escaped
You either hit 0 character stamina on approach or failed the tame roll. Heal stamina before the next encounter; bring distraction items so you spend fewer 🟩 on hard approaches; don't press Tame until you have enough stamina left for the Mount Stamina requirement.
Not enough stamina to tame
Eat stamina-healing food, then try again while you still have the encounter. The bot shows your current 🟩 and the Mount Stamina needed.
Dashboard & Stables
Store, sell, train, groom, and treat on the Dashboard + Discord
Manage mounts on My Companions. Buy and sell at Village Stables. One active mount per character; pets and mounts share stall slots (3 / 4 / 5 by home village level). Full stable rules: Stables. If you delete a character or leave the server, mounts are listed on the marketplace like pets — see Pets → Leaving, the Marketplace & Retirement.
Dashboard
- Store100 Tokens
- Retrieve100 Tokens
- List for saleFree (auto-priced)
- Custom artUpload on active mount card
Stablehand commands
/stable careDaily stall happiness (whole village yard)/stable train1d20 roll sets progress (+0 / +1 / +2) · ~50 sessions per tier · item required but does not guarantee progress/stable groomChange mount traits with owner-gifted items
Happiness & Treats
- New active mounts start at 20 happiness (0–100 scale).
- `/mount treat`give treats from your character's inventory in #community-board; +1 happiness per item, no daily limit. Works on active, stored, and for-sale mounts.
- Valid treats are the same items owners gift stablehands for
/stable train— see the treat list below. Not groom items (Armoranth, Ice Rose, etc.) or encounter-only distractions (Tree Branch, Flint, Wood). - Active: decays −1/day after 7+ idle days — treats and travel refresh activity.
- Stored: happiness also lives on the stall slot;
/mount treatupdates both the mount record and the slot. Stablehands raise it with/stable care. - Training still needs 40+ stall happiness and owner-gifted items via a stablehand — see Stablehands.
Stablehand Training
- Stored or for-sale mounts train via a village stablehand's
/stable trainor/stable train-all— once per mount per day. - Session progress depends on the stablehand's 1d20 roll only — owner-gifted items are required to run training but do not grant progress on their own.
- Roll bands: rough 1 → +0 · solid/best 2–14 / 20 → +1 · great 15–19 → +2 sessions (~50 per tier step).
- When progress sticks, mounts regain +1 current stamina per session (+2 on great/best rolls). Tier-ups set max stamina from the roll + trainer stamina.
- A natural 1 still consumes owner-gifted supplies and uses the daily training slot — full table on Stablehands → Roll Tiers.
/mount treat
- characternameyour character (autocomplete)
- mountnameyour mount (autocomplete)
- itema suitable treat from your inventory (autocomplete shows only valid items you hold)
- quantityoptional; how many to give (default 1)
- Bot confirms the character and mount belong to you.
- Item must be on your mount species' treat list — same list as stablehand training supplies (see treat list).
- Items are removed from your character's inventory; happiness and activity timestamp update.
Marketplace
- Listing base: Basic 150 · Mid 300 · High 750 tokens.
- +150 if regional species matches home village · ×2 if rare.
- Buyers must be in the listing village; regional mounts need matching home village.
- Overflow stalls lock if your home village drops a level.
Valid treats depend on your mount's species diet — grazers, carnivores, or omnivore (Bear). Same items work for /mount treat and stablehand training gifts. Discord autocomplete on item only shows valid treats you currently hold.
Valid treats for Horse17 items
Grazer · Everywhere
- Acorn
- Apple
- Cane Sugar
- Chickaloo Tree Nut
- Courser Bee Honey
- Endura Carrot
- Fortified Pumpkin
- Golden Apple
- Hearty Radish
- Hylian Rice
- Hyrule Herb
- Korok Leaf
- Palm Fruit
- Rock Salt
- Swift Carrot
- Tabantha Wheat
- Wild berry
Encounter distractions only (not /mount treat): Tree Branch, Flint, Wood.
Full treat list by species
| Species | Diet | Region | Treat items |
|---|---|---|---|
| Horse | Grazer | Everywhere | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Donkey | Grazer | Everywhere | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Stalhorse | Grazer | Unique variant | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Ostrich | Grazer | Rudania | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Mountain Goat (M.Goat) | Grazer | Inariko | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Deer | Grazer | Vhintl | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Bullbo | Grazer | Rudania | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Water Buffalo (W.Buffalo) | Grazer | Inariko | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Moose | Grazer | Inariko | Acorn, Apple, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Radish, Hylian Rice, Hyrule Herb, Korok Leaf, Palm Fruit, Rock Salt, Swift Carrot, Tabantha Wheat, Wild berry |
| Wolfos | Carnivore | Vhintl | Armored Carp, Bird Egg, Courser Bee Honey, Hearty Bass, Hearty Salmon, Hornet Larvae, Hyrule Bass, Raw Bird Drumstick, Raw Bird Thigh, Raw Gourmet Meat, Raw Meat, Raw Prime Meat, Raw Whole Bird, Rock Salt, Sizzlefin Trout, Staminoka Bass |
| Dodongo | Carnivore | Rudania | Armored Carp, Bird Egg, Courser Bee Honey, Hearty Bass, Hearty Salmon, Hornet Larvae, Hyrule Bass, Raw Bird Drumstick, Raw Bird Thigh, Raw Gourmet Meat, Raw Meat, Raw Prime Meat, Raw Whole Bird, Rock Salt, Sizzlefin Trout, Staminoka Bass |
| Bear | Omnivore | Vhintl | Acorn, Apple, Armored Carp, Bird Egg, Cane Sugar, Chickaloo Tree Nut, Courser Bee Honey, Endura Carrot, Fortified Pumpkin, Golden Apple, Hearty Bass, Hearty Radish, Hearty Salmon, Hornet Larvae, Hylian Rice, Hyrule Bass, Hyrule Herb, Korok Leaf, Palm Fruit, Raw Bird Drumstick, Raw Bird Thigh, Raw Gourmet Meat, Raw Meat, Raw Prime Meat, Raw Whole Bird, Rock Salt, Sizzlefin Trout, Staminoka Bass, Swift Carrot, Tabantha Wheat, Wild berry |
Common problems
Stable is full
Capacity 3 / 4 / 5 by village level. Retrieve, sell, or upgrade your village.
Can't buy regional mount
Your home village must match the species region. Be in the listing village to purchase.
Horses
Coats, manes & markings — tokens at taming or items at the stable



Coats and Manes
Each row is a coat + mane combo.
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Black Coat + Black, White or Grey Mane100t
- Grey Coat + Black, White or Grey Mane100t
- Red Coat + Black, White or Red Mane100t
- Brown Coat + Black, White or Brown Mane100t
- Light Brown Coat + Black, White or Brown Mane100t
- Teal Coat + Black, White or Teal Mane100t
- Light Blue Coat + Black, White, Blue or Blonde Mane100t
- Pink Coat + Blonde or White Mane100t
- Buckskin Coat + Black or White Mane100t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black Coat + Black ManeBlue Nightshade × 10
- Black Coat + Grey ManeIronshroom × 10
- Black Coat + White ManeSilent Princess × 10
- Brown Coat + Black ManeRazorshroom × 10
- Brown Coat + Brown ManeCane Sugar × 10
- Brown Coat + White ManeTabantha Wheat × 10
- Buckskin Coat + Black ManeZapshroom × 10
- Buckskin Coat + White ManeMighty Bananas × 10
- Grey Coat + Black ManeChillshroom × 10
- Grey Coat + Grey ManeSilent Shroom × 10
- Grey Coat + White ManeIce Rose × 10
- Light Blue Coat + Blonde ManeGolden Apple × 10
- Light Blue Coat + Blue ManeSplash Fruit × 10
- Light Blue Coat + White ManeHylian Shroom × 10
- Light Brown Coat + Black ManeEndura Shroom × 10
- Light Brown Coat + Brown ManeElectric Safflina × 10
- Light Brown Coat + White ManeSwift Carrot × 10
- Pink Coat + Blonde ManeArmoranth × 10
- Pink Coat + White ManeSwift Violet × 10
- Red Coat + Black ManeMighty Thistle × 10
- Red Coat + Red ManeSunshroom × 10
- Red Coat + White ManeWarm Safflina × 10
- Teal Coat + Black ManeCool Safflina × 10
- Teal Coat + White ManeStamella Shroom × 10
Roll Rare — not buyable at taming
- Full White — White, Blonde Mane
- White with Spots
- Black Coat, Red Mane
- Grey Coat, Red Mane
- Golden, White Mane
Rare Coats and Manes (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Full White — White, Blonde ManeCourser Bee Honey × 10
- White with SpotsHydromelon × 10
- Black Coat, Red ManeCarrumpkin × 10
- Grey Coat, Red ManeRock Salt × 10
- Golden, White ManeDazzlefruit × 10
Coat Patterns
Choose at Taming (20t)
Pay tokens when taming to pick this instead of rolling random.
- Solid20t
- Half and Half20t
- Some Spots20t
- Spotted Butt20t
- Full Spots (Dappled)20t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Full Spots (Dapple)Hearty Radish × 5
- Half and HalfMuddle Bud × 5
- SolidAncient Flower × 5
- Some SpotsHearty Truffle × 5
- Spotted ButtFortified Pumpkin × 5
Snout
Choose at Taming (20t)
Pay tokens when taming to pick this instead of rolling random.
- None20t
- Star20t
- Stripe20t
- Blaze20t
- Snip20t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BlazeThornberry × 5
- PlainApple × 5
- SnipWild berry × 5
- StarBrightbloom Seed × 5
- StripeSpicy Pepper × 5
Eyes
Choose at Taming (20t)
Pay tokens when taming to pick this instead of rolling random.
- Brown20t
- Blue20t
- Green20t
- Grey20t
- Amber20t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- AmberHylian Tomato × 5
- BlueFleet-Lotus Seeds × 5
- BrownStambulb × 5
- GreenHyrule Herb × 5
- GreyKelp × 5
Muzzle
Choose at Taming (10t)
Pay tokens when taming to pick this instead of rolling random.
- Pink and White10t
- Coat Color, Darker10t
- Black10t
- White10t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BlackFire Fruit × 3
- Coat Color, DarkerBrightcap × 3
- Pink and WhitePalm Fruit × 3
- WhiteIce Fruit × 3
Ankle Hair
Choose at Taming (10t)
Pay tokens when taming to pick this instead of rolling random.
- White10t
- Black10t
- Coat Color, Lighter10t
- Coat Color, Darker10t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BlackRushroom × 3
- BrownEndura Carrot × 3
- GreyPuffshroom × 3
- Light BrownAcorn × 3
Hooves
Choose at Taming (10t)
Pay tokens when taming to pick this instead of rolling random.
- Light Brown10t
- Brown10t
- Grey10t
- Black10t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BlackSkyshroom × 3
- Coat Color, DarkerVoltfruit × 3
- Coat Color, LighterSundelion × 3
- WhiteShock Fruit × 3
Ankle Hair Styles
Choose at Taming (5t)
Pay tokens when taming to pick this instead of rolling random.
- Fluffy5t
- Short5t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- FluffyHearty Durian × 2
- ShortSweet Shroom × 2
Donkeys
Coat colors, styles & patterns
Coat Colors
Choose at Taming (60t)
Pay tokens when taming to pick this instead of rolling random.
- Light Brown60t
- Brown60t
- Grey60t
- Red60t
- White and Grey60t
- Pink60t
- Teal60t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BrownAcorn × 10
- GreyChillshroom × 10
- Light BrownChickaloo Tree Nut × 10
- PinkSweet Shroom × 10
- RedApple × 10
- TealKelp × 10
- White and GreyIce Rose × 10
Roll Rare — not buyable at taming
- Full White (Reg or Fluffy)
- Full Black (Reg or Fluffy)
- Piebald (Reg or Fluffy)
- Golden (Reg or Fluffy)
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black, RegularHearty Truffle × 10
- Black, FluffyIronshroom × 10
- Full White, RegularSilent Princess × 10
- Full White, FluffyIce Fruit × 10
- Golden, RegularGolden Apple × 10
- Golden, FluffySundelion × 10
- Piebald, RegularMuddle Bud × 5
- Piebald, FluffySwift Violet × 5
Coat Styles
Choose at Taming (20t)
Pay tokens when taming to pick this instead of rolling random.
- Regular20t
- Fluffy20t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- FluffyCourser Bee Honey × 10
- RegularHylian Rice × 5
Coat Patterns
Choose at Taming (20t)
Pay tokens when taming to pick this instead of rolling random.
- Solid20t
- Spotted20t
- Dun Stripe20t
Change Later at the Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Dun StripeCane Sugar × 10
- SolidHydromelon × 5
- SpottedPuffshroom × 5
Rudania Exclusive
Rudania exclusive — can't be moved to other villages

Ostriches (Basic Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Red and Yellow100t
- Black and Tan100t
- Brown100t
- Brown and Blue100t
- Black and Pink100t
- Full Black100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black and PinkSwift Violet × 10
- Black and TanChickaloo Tree Nut × 10
- BrownEndura Shroom × 10
- Brown and BlueSplash Fruit × 10
- Full BlackBlue Nightshade × 10
- Red and YellowCarrumpkin × 10
Roll Rare — not buyable at taming
- Yellow
- Cassowary
- Full White
- Brown with Spots
- Golden (Metallic)
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Brown with SpotsHearty Truffle × 5
- CassowaryChillshroom × 10
- Full WhiteSilent Princess × 10
- Golden (Metallic)Sundelion × 5
- YellowDazzlefruit × 10
Bullbo (Mid Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Brown100t
- Tan100t
- Grey100t
- Black100t
- Red100t
- Olive100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BlackBlue Nightshade × 10
- BrownEndura Shroom × 10
- GreyChillshroom × 10
- OliveFleet-Lotus Seeds × 10
- RedWarm Safflina × 10
- TanTabantha Wheat × 10
Roll Rare — not buyable at taming
- Full White
- Red and Black (Ganon)
- Light Blue
- Piebald
- Golden
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Full WhiteIce Rose × 10
- GoldenGolden Apple × 10
- Light BlueSplash Fruit × 10
- PiebaldMuddle Bud × 5
- Red and Black (Ganon)Razorshroom × 5
Dodongo (High Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Green100t
- Brown100t
- Yellow100t
- Grey100t
- Blue100t
- Black with Red Tail100t
- Grey and Green100t
- Blue and Yellow100t
- Black with Yellow Mouth100t
- Yellow and Red100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black with Red TailHearty Salmon × 10
- Black with Yellow MouthSizzlefin Trout × 10
- BlueGlowing Cave Fish × 10
- Blue and YellowBright-Eyed Crab × 10
- BrownRaw Bird Drumstick × 10
- GreenStaminoka Bass × 10
- GreyIronshell Crab × 10
- Grey and GreenHyrule Bass × 10
- YellowVoltfin Trout × 10
- Yellow and RedMighty Carp × 10
Roll Rare — not buyable at taming
- Full Red
- Full White
- Full Black
- Full Pink (Kodongo)
- Grey and Red (Dongorongo)
- Golden
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Full BlackRaw Gourmet Meat × 10
- Full Pink (Kodongo)Hearty Bass × 10
- Full RedMighty Porgy × 10
- Full WhiteRaw Whole Bird × 10
- GoldenAncient Arowana × 10
- Grey and Red (Dongorongo)Raw Prime Meat × 10
Inariko Exclusive
Inariko exclusive — can't be moved to other villages

Mountain Goat (Basic Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- White and Light Brown100t
- Teal100t
- White with Spots100t
- Teal with Spots100t
- Tricolor100t
- Brown100t
- Brown and Black100t
- Grey100t
- Grey with Spots100t
- Brown with Spots100t
- Light Brown100t
- Light Brown with Spots100t
- Black100t
- Black and White100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BlackBlue Nightshade × 10
- Black and WhitePuffshroom × 10
- BrownTabantha Wheat × 10
- Brown and BlackRazorshroom × 10
- Brown with SpotsHearty Truffle × 5
- GreyIronshroom × 10
- Grey with SpotsRock Salt × 5
- Light BrownCane Sugar × 10
- Light Brown with SpotsFortified Pumpkin × 5
- TealCool Safflina × 10
- Teal with SpotsKelp × 10
- TricolorWild berry × 5
- White and Light BrownEndura Carrot × 10
- White with SpotsHearty Radish × 5
Roll Rare — not buyable at taming
- Ordon Goat (Blue)
- Ordon Goat (White)
- Ordon Goat (Golden)
- Markhor Goat (White)
- Markhor Goat (Black)
- Full White
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Full WhiteAncient Flower × 5
- Markhor Goat (Black)Rushroom × 5
- Markhor Goat (White)Brightbloom Seed × 5
- Ordon Goat (Blue)Splash Fruit × 10
- Ordon Goat (Golden)Golden Apple × 5
- Ordon Goat (White)Hylian Rice × 5
Water Buffalo (Mid Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Blue with Horn Spots100t
- Blue with Solid Horn100t
- Brown with Horn Spots100t
- Brown with Solid Horn100t
- Black with Horn Spots100t
- Black with Solid Horn100t
- Grey with Horn Spots100t
- Grey with Solid Horn100t
- Ginger with Horn Spots100t
- Ginger with Solid Horn100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black with Horn SpotsHearty Truffle × 5
- Black with Solid HornBlue Nightshade × 10
- Blue with Horn SpotsChillshroom × 10
- Blue with Solid HornSplash Fruit × 10
- Brown with Horn SpotsEndura Shroom × 10
- Brown with Solid HornTabantha Wheat × 10
- Ginger with Horn SpotsHearty Radish × 5
- Ginger with Solid HornFortified Pumpkin × 5
- Grey with Horn SpotsIronshroom × 10
- Grey with Solid HornRock Salt × 5
Roll Rare — not buyable at taming
- Full White with Horn Spots
- Full White with Solid Horn
- Piebald with Horn Spots
- Piebald with Solid Horn
- Golden
- Full Black
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Full BlackRushroom × 5
- Full White with Horn SpotsIce Rose × 10
- Full White with Solid HornAncient Flower × 5
- GoldenGolden Apple × 10
- Piebald with Horn SpotsMuddle Bud × 5
- Piebald with Solid HornWild berry × 5
Moose (High Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Brown Male100t
- Brown Female100t
- Grey Male100t
- Grey Female100t
- Light Brown Male100t
- Light Brown Female100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Brown FemaleTabantha Wheat × 10
- Brown MaleEndura Shroom × 10
- Grey FemaleRock Salt × 5
- Grey MaleChillshroom × 10
- Light Brown FemaleHearty Radish × 5
- Light Brown MaleCane Sugar × 10
Roll Rare — not buyable at taming
- Piebald (M or F)
- Full White (M or F)
- Black (M or F)
- Teal (M or F)
- Golden (M or F)
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black (M or F)Blue Nightshade × 10
- Full White (M or F)Silent Princess × 10
- Golden (M or F)Sundelion × 5
- Piebald (M or F)Muddle Bud × 5
- Teal (M or F)Cool Safflina × 10
Vhintl Exclusive
Vhintl exclusive — can't be moved to other villages

Deer (Basic Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Brown Male100t
- Brown Female100t
- Red Male100t
- Red Female100t
- Brown with Spots (M)100t
- Brown with Spots (F)100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Brown FemaleTabantha Wheat × 10
- Brown MaleEndura Shroom × 10
- Brown with Spots FemaleCane Sugar × 10
- Brown with Spots MaleHearty Truffle × 5
- Red FemaleMighty Thistle × 10
- Red MaleWarm Safflina × 10
Roll Rare — not buyable at taming
- Full White (M or F)
- White with Spots (M or F)
- Black (M or F)
- Piebald (M or F)
- Golden (M or F)
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black (M or F)Blue Nightshade × 10
- Full White (M or F)Ice Rose × 10
- Golden (M or F)Golden Apple × 10
- Piebald (M or F)Muddle Bud × 5
- White with Spots (M or F)Ancient Flower × 5
Wolfos (Mid Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Grey100t
- White100t
- Blue100t
- Black100t
- Brown100t
- Red100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- BlackRaw Gourmet Meat × 10
- BlueGlowing Cave Fish × 10
- BrownArmored Carp × 10
- GreyIronshell Crab × 10
- RedRaw Prime Meat × 10
- WhiteRaw Whole Bird × 10
Roll Rare — not buyable at taming
- Golden
- Olive
- Wosu (White with Darker Stripes)
- Frost (White with Icey Aura)
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Frost (White with Icey Aura)Chillfin Trout × 10
- GoldenSizzlefin Trout × 10
- OliveStaminoka Bass × 10
- Wosu (White with Darker Stripes)Sanke Carp × 10
Bear (High Level)
Choose at Taming (100t)
Pay tokens when taming to pick this instead of rolling random.
- Full Black100t
- Brown with Honey-colored Snout100t
- Full Brown100t
- Black with Tan Snout100t
- Blonde100t
- Cinnamon100t
Common Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Black with Tan SnoutChickaloo Tree Nut × 10
- BlondeGolden Apple × 10
- Brown with Honey Colored SnoutRaw Bird Thigh × 10
- CinnamonCourser Bee Honey × 10
- Full BlackRaw Gourmet Meat × 10
- Full BrownArmored Carp × 10
Roll Rare — not buyable at taming
- Light Blue
- Full White
- Piebald
- Grey (Glacier)
- Golden
Rare Colors (Stable)
Rare Colors — Change at Stable
Turn in these items to a Stable Hand to apply this look after taming.
- Full WhiteRaw Whole Bird × 10
- GoldenDazzlefruit × 5
- Grey (Glacier)Chillfin Trout × 10
- Light BlueAncient Arowana × 10
- PiebaldTabantha Wheat × 10
Species & Regions
Where each species spawns
Regional mounts can't move villages — sell or trade if your OC moves. Trait tables for each species are above.
Spawns by Village
- EverywhereHorse · Donkey
- RudaniaOstrich · Bullbo · Dodongo
- InarikoM.Goat · W.Buffalo · Moose
- VhintlDeer · Wolfos · Bear
Level Tiers
- BasicHorse · Donkey · Ostrich · M.Goat · Deer
- MidHorse · Donkey · Bullbo · W.Buffalo · Wolfos
- HighHorse · Donkey · Dodongo · Moose · Bear










